!chase+ [2,8,4,6]
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2016-10-11, 10:02
(This post was last modified: 2016-10-11 10:08 by gyunter.)
Post: #17
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RE: !chase+ [2,8,4,6]
Chuck, in case of insim, you have to !chase the target first, then ask him to pull over.
Currently, I see a slight problem with initiating a chase when the suspect is behind or left/right to the cop AND there's is a 'noise' like other drivers around. Insim laser will bounce from one target to another while cop is trying to get behind the disired suspect. Sometimes even glitch and not calibrating on target in front. All players who cop pretty often, will understand my point of view here, I hope. So, "!chase+ 2 " could reduce that problem to a minimum, in my opinion. It ususally takes way to much body movements to actually start a !chase, when there're many players around. I saw many difficulties and accedents when cops trying to U-turn and catch up the suspect. Not because they are bad drivers but because of insim limitations and imperfection. Moreover, I've faced with suspects that abuse this insim limitation and backpedalling on autobahn when cop is in front of them - preventing cop from !chase-ing him. |
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Messages In This Thread |
!chase+ [2,8,4,6] - gyunter - 2016-10-10, 12:20
RE: !chase+ [2,8,4,6] - Deaky - 2016-10-10, 12:52
RE: !chase+ [2,8,4,6] - Owl - 2016-10-10, 12:54
RE: !chase+ [2,8,4,6] - gyunter - 2016-10-10, 13:00
RE: !chase+ [2,8,4,6] - Adorable - 2016-10-10, 15:58
RE: !chase+ [2,8,4,6] - Borja - 2016-10-10, 16:04
RE: !chase+ [2,8,4,6] - gyunter - 2016-10-10, 17:29
RE: !chase+ [2,8,4,6] - Borja - 2016-10-10, 17:52
RE: !chase+ [2,8,4,6] - Seven - 2016-10-10, 21:27
RE: !chase+ [2,8,4,6] - Stephen - 2016-10-10, 22:42
RE: !chase+ [2,8,4,6] - Chuck - 2016-10-11, 06:10
RE: !chase+ [2,8,4,6] - Tingle - 2016-10-10, 22:42
RE: !chase+ [2,8,4,6] - Stephen - 2016-10-11, 08:07
RE: !chase+ [2,8,4,6] - Chuck - 2016-10-11, 09:14
RE: !chase+ [2,8,4,6] - gyunter - 2016-10-11, 09:25
RE: !chase+ [2,8,4,6] - Chuck - 2016-10-11, 09:38
RE: !chase+ [2,8,4,6] - gyunter - 2016-10-11 10:02
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