LFS Development Discussion
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2017-01-03, 15:17
(This post was last modified: 2017-01-03 15:20 by Owl.)
Post: #402
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RE: LFS Development Discussion [Test Patch 0.6Q3]
I think the problem is, every different car has a different tyre model, so many calculations would be needed to precisely simulate the tyre model on the track, the problem is with this, the amount of calculations needed would probably be the equivalent of a left fender crash model in BeamNG. So having even 10x XRG on a track would probably crash the game. Scawen is looking to make the new physics as close to real life as possible but unfortunately the computing power required to make it as realistic as possible is probably just not there.
This is my best guess. Because it doesn't take almost 10 years to make tyres physics to a standard of Automobilista for example. There has to be some sort of limitation holding him back. And it wont be cost. It's either knowledge, lack of help or computing power. As I said, this is my best guess. I have written this post based off what I do in day to day life to if any of it is wrong (as in I have overestimated the calculations required for example) then, well, excuse the incorrectness of my post, and I'll go in my special little corner and cwy :'(... |
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