Cop+Robber W/L ratio return? / TOW+MED+RES Time played
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2017-04-26, 15:51
(This post was last modified: 2017-04-26 15:53 by Pete.)
Post: #3
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RE: Cop+Robber W/L ratio return? / TOW+MED+RES Time played
The win/loss ratios were removed for both cop and robber stats as of version 3.18.
The reason why was because people were taking the win/loss stats far too seriously to the point where cops would only chase cars that were slower than the one they were currently driving and robbers would just pull over every time they got chased to protect their stats. The amount of user reports and anger that was starting to occur got out of hand. Some of the faster people would never be chased because the cops were scared to hurt their win/loss ratio. Furthermore, in a handful of cases, some cops simply stopped copping because they did not want to harm their extremely high ratios. That's not how we ever intended for the system to work. Now that we have abolished the w/l ratio in favour of an 'upwards-only' XP system, people are a lot more relaxed about their statistics, the number of reports has gone down and people don't mind as much if they lose a chase occasionally. Remember that losing 1 chase with a w/l ratio system hurts a lot if you have a high number of wins: 100 wins, 1 loss, ratio is 100:1 -> 100 wins, 2 losses, ratio is 50:1 -> This used to make people seriously angry to the point where they just stopped playing. Hopefully you get the idea. The win/loss statistic is still being recorded, just not shown on your stats right now. |
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