Kyoto AB OnRamp Reposition
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2017-05-08, 15:45
Post: #7
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RE: Kyoto AB OnRamp Reposition
(2017-05-08 09:02)Brad Wrote: I like your thinking, I just have a few points if you could have a think about them: - ̶F̶o̶r̶ ̶t̶h̶e̶ ̶W̶W̶ ̶r̶a̶m̶p̶,̶ ̶I̶ ̶f̶o̶r̶g̶o̶t̶ ̶t̶o̶ ̶l̶e̶n̶g̶h̶t̶ ̶i̶t̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶b̶i̶t̶ ̶s̶o̶ ̶i̶t̶ ̶i̶s̶ ̶s̶m̶o̶o̶t̶h̶e̶r̶. Now that you mention it, it's true, as it's only one way on AB. I'll remove it on a second edit I've in mind. - Ye, I thought the same - Maybe there could be barriers that lead to the straight on AB so people can merge, as where I put the ramp is a Real blind spot for both people on AB and those who wish to enter AB. I'll try this later. AFAIK HwA Officers can place/delete objects -to create roadworks in this case-, so I'd like to know if there is a certain amount of free objects there needs to be available (f.e. 50, 100). (2017-05-08 01:58)Sonic Wrote: I think the before is more practical, especially in the event of traffic jams, and having a tight 'alleyway' could cause an unnecessary inconvenience for when cars are being towed along with traffic waiting to move on/around the scene. Well, there could be a way around moving the overpass that connects AB South with the Pits, so the "alleyway" can be wider, but as mentioned above, idk what's the limit regarding layouts in TC have (f.e. 2000, 1999 -lfs has 2100 limit, but I mean TC Layouts, as beforementioned above-). |
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Messages In This Thread |
Kyoto AB OnRamp Reposition - Ghutra - 2017-05-08, 01:11
RE: Kyoto AB OnRamp Reposition - Cam - 2017-05-08, 01:58
RE: Kyoto AB OnRamp Reposition - GOOMB - 2017-05-08, 05:11
RE: Kyoto AB OnRamp Reposition - Borja - 2017-05-08, 05:35
RE: Kyoto AB OnRamp Reposition - Brad - 2017-05-08, 09:02
RE: Kyoto AB OnRamp Reposition - Ghutra - 2017-05-08 15:45
RE: Kyoto AB OnRamp Reposition - GT4tube - 2017-05-08, 15:37
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