Changes to South City
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2017-12-17, 17:36
(This post was last modified: 2017-12-17 17:48 by AOR Nova.)
Post: #6
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RE: Changes to South City
Thank you all for your support again, means a ton
I myself think the flyover as good as it can be, within LFS' object limitations. I would love to model a smooth laser modelled, robotic, diamond crusted movable on-ramp for each side but unless Eric gets his ass off his new shaders I'm afraid I'm only human With all the edits I do believe there are indeed stuff to tweak (as proved again in my Sydney thread, there'll always be gribes). But as for a race day in SO, as cramped as it is, I don't necessarily think it's the best idea for all. The racetrack removal wasn't my call I believe, so I have no veto for what happens within Stn Bvld Race Track. My goal was to free up and "motion" the layout in a way there would be smoother traffic flow, and I hope it's been achieved. That being said, do feel free to pop suggestions into the Sydney track thread. I won't be pushing updates as frequently as afterall, I am not the resident official layoutter by any means in TC. But if push comes to shove I'll attend to it. Take care, AOR Nova edit/ p.s That's one really paggro poll you have lol |
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Messages In This Thread |
Changes to South City - Adam - 2017-12-17, 12:18
RE: Changes to South City - Ras - 2017-12-17, 13:13
RE: Changes to South City - Dizzle - 2017-12-17, 15:35
RE: Changes to South City - Huski - 2017-12-17, 15:43
RE: Changes to South City - Ghutra - 2017-12-17, 16:12
RE: Changes to South City - AOR Nova - 2017-12-17 17:36
RE: Changes to South City - Adam - 2017-12-17, 17:51
RE: Changes to South City - AOR Nova - 2017-12-17, 18:01
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