LFS Development Discussion
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2017-12-25, 05:29
Post: #642
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RE: LFS Development Discussion [0.6R]
There's so many other things they could work on which would bring more people into the game instead of a graphics overhaul (unless it's meant to bring the game into competition with new racing titles), such as different driving environments like rain/wet roads, improved rally, the new tyres they've been working on for no less than a century now, new cars, new tracks, some things for the cruising community, etc.
Just because the LFS executable file stills exists, doesn't mean that his game is still 'alive' after whatever amount of years - the game's only as 'alive' as the community for it is, and it's on it's deathbed as far as I'm concerned. Their best move right now would be to simply release tools for content creation, so the community can make cars, maps, et cetera. Of course there would be a learning curve for such a thing but I'm sure there's plenty of people out there who have knowledge on 3D work and such. I'm sure there's more to it than some random guy in Australia knows about, but that's just my opinion on it all. |
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