LFS Development Discussion
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2017-12-30, 00:30
(This post was last modified: 2017-12-30 00:30 by Elmo.)
Post: #666
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RE: LFS Development Discussion [0.6R]
What we actually know:
Eric's working on at least two new tracks, one of them in more so. He hasn't played with the old (current for us) tyre physics for years, he's been testing with the WIP ones. He dropped a tease a while back that the feel way nicer than the current ones. Scawen has got himself lost happily playing with shaders (told you so ). He's mentioned a while back that he wants to do real-time lighting (and certainly has a newer rendering method, which is why they can't be arsed to fix all the broken shadows on the new/updated tracks). Shaders would make that kind of thing much easier. With global real-time lighting day/night cycles would be a hell of a lot easier, but any work on that specifically is 100% speculation at this point. Latest update as of a few hours ago: Scawen Wrote:We are continuing to develop Live for Speed and are working hard on a graphical update at the moment. [...] |
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