LFS Development Discussion
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2018-01-03, 03:05
(This post was last modified: 2018-01-03 03:07 by AOR Nova.)
Post: #685
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RE: LFS Development Discussion [0.6R]
Scawen's killing the game off single-handedly and we know it. Yes, there may only be 3 devs (or stooges, which one is more appropriate), but why is he restricting himself to only 3? There are so many opportunities business wise and in ideation, but he lives in this little bubble that excludes everyone's opinion and makes progress painfully slow.
He could have made profit, he could have shot LFS amongst the top sims if he faces the rigur of developing, but we're still here, pretty much the same. Yes, if an update does come out this year I'll be damn. But then again, if it's something small like cast shadows or graphics, then it wouldn't justify the large gap between updates, still. We get it that Scawen wants it to be a personal project - yes, that was alright 10 years ago, when Little Johnny was just emerging into the sim platform. But now after all this exposure it's sad he still thinks going slow is the right way forward. Sorry if this is a bit harsh, but harsh words and truth cannot be said on the main forum. All we get in return of opinions or discussions are nitpicks and deflection, or even a thread closure. I don't think that's the right way to treat your audience, let alone the small number of people still residing in LFS. Most will agree and I'd be thinking of a move to rf2 or iR later this year if I get the funds to do so. Feels that there's little point staying in a project that's pretty much stagnent bar a few updates and Westhilisation. What we want would be LFS to turn into an actual game project or open source, at the least. Not privatised any more. It'd been a snail for far too long; and besides cruise servers, I doubt racing's going to last long in LFS, "The Racing Simulator". C'liga's gone, and all that remains are a few fun leagues and demo servers... |
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