LFS Development Discussion
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2018-01-12, 12:01
(This post was last modified: 2018-01-12 12:13 by AOR Nova.)
Post: #697
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RE: LFS Development Discussion [0.6R]
Imvho Ghutra (Ibtatsim) you nailed everything right. I'd say the same stuff, but I'd come across as a bellend because I'm blunt and sharp with my words as always.
Tbh (or it's the truth? You decide...) I believe tire physics has been a stagnent project in idle for over 3 years, an abandoned mess that was only picked up very very recently. I feel the new graphics is just a covering to pull wool over us, that the new physics is not even in the final stages of build. Yes, tire physics may or may not be on its way out in the future, but when? Will there even be a market or consumer group left to experience the physics when it gets released? Even by small enterprise progress standards, or even a non profit, this progress makes LFS seem like a "when I have the time" personal project. No muppet will take almost 5 times longer, compared to other games, to release a significent-enough update. And of course, he nitpicks on the forums like a tramp when someone says something relating to progress, or when any discussion starts. Like, seriously. If you cannot take crititism, constructive comments or feedback, jog on and get the game pulled from the shelves, refund everyone the money we spent on buying licences with no future. We'd all be better off with that, and I'd use the cash to buy me some iRacing to finally Simrace. And I fully expect the graphical update to be a disappointment. As in, not to our expectations. We have a great base physics model, almost the best. We have great handling, great controller and platform support. And it goes to waste because of 3 gipsies who don't regularly keep the game updated, and one guy who doesn't wish to expand his company with more developers. Tracks are coming however. The only light at the end of this absurdly long tunnel. |
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