Sydney New-Gen Layout (Nova's Really Good Circuit Layouts) 2018
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2018-05-14, 18:51
(This post was last modified: 2018-05-14 19:19 by Esawo.)
Post: #16
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RE: Sydney New-Gen Layout (Nova's Really Good Circuit Layouts) 2018
I absolutely dig your junction. It looks much smoother and cleaner, and would definitely fluidify the traffic... If it weren't for that fact that this is TC. As mentionned above, everyone is going to speed on this autobahn part - especially at the beginning - and be focused solely on how fast they're going. Crashes will happen within the first ten minutes of this going online if it would go online. There's also another issue with it, which shouldn't be one - but things are the way they are. With the old roundabout and the newer flyover, people coming from the city part are more eager to turn on the left, for very obvious reasons from a driver's standpoint. Let's be real, with the current setup, going to the right is an absolute pain, it's slow and tight; whereas the left road is fairly smoothened out and the obvious choice for whomever wishes to keep a good cruising pace or speed up. With the junction setup this problem is erased, as everyone will be able to clearly see both sides and turning to the right would be a whole lot more welcoming (even though the left remains a better choice). The fact that turning on the right would become a more popular choice coupled with the guys speeding it out would make this place a cesspool for cruisers and a haven for ambulances. A good idea but not one fit for the everyday life of the server.
The reworked archway part is more than welcome, it's needed. As you said, the area is constantly cluttered up with a bunch of vehicles honking at eachother because of some random crap - such as these damn cops forcing you to stop in tight areas. Can't you chase me once there is space on the side to stop? However the markings on the left-driving side of the archway are useless. Everyone's going to cut them, and if you happen to be driving a big and torquey car, don't even think about about following them even if you wanted to. Add to that the fact that if people are actually trying to follow the lines while other try to force their way through, this is a one-way ticket to pile-ups. On the other hand, the rescue section/safezone is much less of a success in my opinion. Instead of tires, which are absolute crap - hitting them may or may not throw them at other players depending on the lag, and on rare occasions will create crashes if hitting lightweight cars such as the XFG up front -, just put speed bumps. It's that simple. As for the repair zones/pits ... ? Really? This close to the wall? This is going to be painful in case multiple people are going to repair their cars. Instead, put them up to the front of the wall at the back. And two pit spaces would probably be enough. As for station Boulevard, we shouldn't be able to do U-turns so easily. Too dangerous. But I do understand the need for maneuvers for non-civilian units, such as cops or ambulances. As going wrong way on autobahns is strictly forbidden, you might want to remove those arrow chalks that point out where to go. If you're a special unit, you should already be aware of these tricks anyway. You don't need an arrow to show you the way. To civilians though, this is literally like forbidding the entrance to your bedroom and openning it widely with a big "welcome, please enter" sign above it. As I see you like to get fancy, you could also add speed bumps on these U-turn junctions in order to remind people where exactly they are if, by any chance, it's late at night and you're wasted. And playing LFS. On TC. For some reason. Lastly, I have no complaints whatsoever for the gas station and the parking spot on main street. Good work there. Except that the park place markings being a part of the road looks incredibly disturbing and ugly. If you're nitpicky like I am, please hide that from our sight. But that's just me. |
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