Incentives for joining less-populated servers
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2019-01-16, 01:15
Post: #19
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RE: Incentives for joining less-populated servers
(2019-01-15 22:14)Adam Wrote: just promotes server jumping, the bonus idea does Adam said it, he's right, people will end up jumping servers. It's fair to say that the community isn't yet big enough to reliably fill both servers, with or without incentives. Putting incentives just draws the people out of current servers, it doesn't bring offline people to the game. When the main server is full during peak hours, probably a dozen of people are waiting for a slot to join in. Totalled that would make it about 50, which would in theory fill both servers quite nicely, but I sense that it is still lacking a few more people for that "reliability" to fill both servers every time - again you would need a buffer amount of people to make damn sure 25 people are in each server, and even then 25 isn't considered active enough for some people. This leads back into the main cause of why people don't join the alternate server. There's just not enough people, or at least willing people to be a server sitter. In an ideal world you would want 66 people; 33 in each server, and both are equally populated with slots available. But we need an additional 27 active people atop a full server 1 (38), which just isn't happening unless an event is on. In TL;DR, incentives would split an already small group of people, and A full city driving server makes TC Citydriving what it is. For two active servers you need the community to grow and warm to cruising more, or to host events or have different layouts on each server. |
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