Incentives for joining less-populated servers
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2019-01-16, 13:25
Post: #22
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RE: Incentives for joining less-populated servers
(2019-01-15 22:14)Adam Wrote: just promotes server jumping, the bonus idea does I was thinking about that, if done correctly it shouldn't be like that if you have it only as the incentive to get a few players on (which itself is an incentive to join after that) and then you cut the bonus. Let's think of the ruleset how I see it (these numbers can be adjusted for balance, I'm just throwing examples) - The incentive will give a static amount of bonus cash regardless, most likely included in either your mileage bonus or mileage income. - The incentive for other servers will only be activated when a server has +30 users. - The incentive will only work on a server populated by less than 10 people. Considering Server One will, at the busiest times, still most likely be full and definitely more than 30 players. Server Two might have 0 players to begin with but if you give an extra money income on that server until 10 people join, then some people may move from Server One purely to grind or some people might more easily choose Server Two when One is full. This in turn would kickstart the population of Server Two and cut off the bonus, and the population of 10 or more users will instead be the incentive to join. This would potentially be a time for some entirely new players to join more who are put off by both a full server and an empty server. In my mind this should result in Server One still being relatively full, and around 10 users (or at busy times maybe more) on Server Two. At which point in the cycle would you imagine the server jumping to happen? Of course there are still other problems to consider like moderating willingness and such, but this is only brainstorming at this point after all. |
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