Suggestion impemented Delivery Missions
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2021-12-22, 03:06
(This post was last modified: 2021-12-22 03:28 by Yukine.)
Post: #19
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RE: Delivery Missions
Delivery job, from a to b or from a "factory" to delivery points.
Pay depending on the distance and also on the amount of cargo delivered and/or the place delivered. (Small trunk = low capacity, Van/Truck = high capacity. [Cubic meters unit?]) For a larger scale system: -Trucks delivering from a factory to initial delivery point. -Private vehicles delivering from initial delivery point to customer(s) (last kilometer delivery). [Last kilometer delivery with multiple drop points to avoid monotony?] Taxi/Uber job, taking "people" from a to b, with waiting time between fares. You can receive "people"'s call from a random defined point or some sort of taxi station. Pay depending on the fare distance (predetermined pay, to avoid abuse of driving around). Bus job, self explanatory, one bus station (start/end point) and multiple stops along the way. Stopping in a defined spot starts a timer of few seconds (loading people). [Keeps your brakes on for safety!] If you move out of the bus stop while loading people, it counts as missed stop and your pay suffers. [Slight movement could be allowed, to avoid being penalized by other players mistakes (1~5 meters)]. "Jobs" would require a minimum of driving safety. Money bonus for the delivery speed should not be implemented to avoid chaos. While you make money, the goal is also to enjoy driving/rp'ing. We're not working for Amazon. Delivery's (object or people) pay could be impacted by speeding. - Similarly to the driving income, being over the speed limit leeway could lower the job's pay by x every few seconds, up to a final pay of 0€. The "roleplaying" excuses would be: - Cargo would be damaged by dangerous driving. - No one would voluntary use service of a dangerous taxi driver. [Those would be logical excuses, not implemented penalties!] No actual penalty for collision with other players, unfair system at the root as the faulty party can't be determined and could lead to abuse. Each job could require a license, for each player to further acknowledge driving rules and maybe roleplaying rules that might be born with the related job. Each licenses could be available with no or lower minimal distance than other rp jobs but still at an expense, to make the server more fun to play on as a new player and deepen the roleplay. [Get yourself familiar with the server (rules and habits) by driving around with your car and after few hours be able to get your job license to further progress.] Truck/bus usage could be kept behind a pricey (10k?) "professional" license, along "professional" vehicle buy cost, to avoid some nubbery and also justify working. You're not supposed to be driving large, dangerous, vehicles at the second you're born into the world. They could also come with a dedicated speed limit, like 90kph for trucks (EU countries who limits their trucks to 80kph are nubies). In my opinion jobs should be an occupation rather than a large money income. This is a cruise/cops'n'robber server with also nice drifters and a bit of nubbery, not the land of brain dead people running from a to b to make money. |
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