A unique car for TC Affiliate Teams.
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2022-06-11, 20:57
(This post was last modified: 2022-06-11 20:59 by Vilix.)
Post: #15
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RE: A unique car for TC Affiliate Teams.
(2022-06-11 20:04)Marty_Deslions Wrote: However, we had this "perk" before with for instance the G class mod. At some point it became private, and only a handful could access it. Because of this, it got removed from TC. Because "it's either everyone, or no-one". Understandable. Eventually the g class became public again and was added again. From my understanding the G class incident was not applicable to the situation we are having here. That was handled quite messily, and wasn't properly approved. This idea is to create a reliable, approved system that is maintained by the staff and community. Secondly, on your note about candy, this is not designed to be a cheap tactic to lure in players into affiliate teams, but as Yukine said, this is a chance for teams to set themselves apart from the rest and show their creativity, their dedication and commitment to a team. Furthermore, people often bring up that it's "not fair" or that its too much. A team car (that is at fastest at TBO level), will have no significant impact on the normal playerbase in terms of availability of mods. Most people use 5-6 mods MAX, while there's 120+ mods, most sitting there unused, so 3 or 4 cars make almost no difference to those who do not care for team cars. |
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