A unique car for TC Affiliate Teams.
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2022-06-13, 10:20
Post: #22
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RE: A unique car for TC Affiliate Teams.
(2022-06-13 08:08)Chuck Wrote: I stand with what I said before. We only have those 120 available slots and it's hard to explain why we reserve some for a few "chosen ones". To be honest I'm quite disappointed with this reply, because there are some things mentioned that are already defined, and some which aren't relevant at all. I just logged into LFS and counted how many mods I haven't seen being used regularly or even semi-regularly the past couple of weeks (and I've been active lately) and right now it stands around 50 mods. I don't agree that the 120 limit is the setback, because currently maximum of 4 cars would be added due to this idea and it would have literally 0 effect on players perceptions of "availability" of mods since they would just go back to playing the same 5-6 mods anyway. Secondly, it's been expressed that there would be only ONE car per team, which is also enforceable by you, so I don't see how that argument is relevant at all. Third, when you say that this idea will bring about a frustrating user experience, I don't see how it is any more frustrating than currently with a lack of mods being added. This isn't meant to be an insult or a dig at TC, as I know people have their own lives outside LFS, but realistically speaking the downside of people seeing a car they cannot drive is minuscule in comparison. Furthermore on setting player specific access, I'm not 100% sure on this but I've seen people be able to individually add user access to a mod, and unless you have access you won't even see it in the mod menu. Fourth, you've made a valid point about the reaction of premium members, and while I don't have a set answer for that, I'm sure there are options out there that can answer that with a little discussion. Lastly, the point that's quite infuriating is that you say "there's no benefit." If the near 50 people who've already voted yes, and support the idea isn't enough then I'm not sure what's going on. The benefits are broadening the affiliate teams incentives, for players to be able to show off their creativity and commitment to their team, and to have team-based events like cruises with the unique car that just promotes what it really means to be in a "team" rather than just pasting a tag before your name. And while it may not mean much to those who don't care for affiliation, it means a hell of a lot to those people who are dedicated members. The way I see it, the community supports it and wants it implemented. However, the idea isn't completely polished yet, and TC (more often than not) aren't willing to put in a bit of effort to make it happen, or to properly discuss it. |
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