A unique car for TC Affiliate Teams.
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2022-06-13, 10:46
(This post was last modified: 2022-06-13 11:01 by Tommer.)
Post: #23
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RE: A unique car for TC Affiliate Teams.
(2022-06-13 08:08)Chuck Wrote: We only have those 120 available slots and it's hard to explain why we reserve some for a few "chosen ones". (2022-06-13 08:08)Chuck Wrote: - Mods cannot be set per player. So there will be cars that you can see but may not drive. -> Frustrating user experience. May I propose a 'workaround' for the user experience issue? Solving the 120 mod limit issue So we have 120 mod slots, but actually the server has 40 car slots, so at maximum there would need to be 40 unique mods unlocked to give everyone on the server their own unique vehicle. So with a bit of InSim trickery we can simply let players 'unlock' the car they want on demand by clicking an insim button. Maybe that means adding a button to the players 'garage' UI to unlock the car, or having a 'Rentals' button with a list of cars to unlock. Now we can actually have as many mods as we want on [TC] and the LFS limitation is no longer a limitation. The user experience OK so, in theory that's great but the user experience will suffer a bit because now players don't see all the cars available to them in the pit screen until they've used the insim to unlock it. So why don't we mitigate this a little? Players will typically want to drive the same car they last drove when they last played on [TC]. So for the majority of players, when they log in to the server, simply unlocking the car they last drove automatically via InSim will already avoid inconveniencing most people. Then, we can also maintain a list of the most driven mods in the last month, and use that to automatically keep say the top 80 mods left unlocked automatically by InSim. It doesn't solve the inconvenience completely but it drastically reduces it enough that it's liveable as the players last car and the most popular mods are always immediately available and it means we can have an infinite number of mods on [TC] which will encourage people to make more mods for [TC] **edit - I wrote top 10 mods initially, but on reflection this can be much higher |
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