Suggestions for Safety Rating feature
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2022-10-22, 15:17
Post: #4
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RE: Suggestions for Safety Rating feature
Since this has been introduced on the scooter that I now mostly drive I have been involved in incidents which are not my fault, all of which have lost SA from between 3-6+ points. And this is in small periods of playtime (30m - 2hr) While I won't call anybody out being on a bike or scooter seems to make you a target for those in a car (especially on faster tracks) since smacking into the smaller things doesn't do much to you in a car (like in the real world I guess).
Right now I cant see a positive to punishing people for low SA as there's (from what I can see) no real way to pin blame, in much my same issues with Assetto Corsa Competizione and iRacing the SA systems aren't (in my opinion) fit for use as they mostly put joint punishment on each involved even if its a 100/0 90/10 blame percentage between 'aggressor'/'victim'. As without a human or 3 (for majority) in the loop you cannot 100% trust a computer to dedicate who's at fault. And even then humans get it wrong as well. While we don't know yet the full plans or extents of what this system would do, in my OPINION it needs a dedicated think over to ensure it doesn't punish people who like to ride bikes, scooters and the like, as you could inadvertently punish people for other peoples lack of care and attention within the servers themselves. While I don't think this system is bad, I'm partially looking in every so often to see the effects knocked on either directly or indirectly. Also when did scooters become a punishment?! The T125 is great fun >:C |
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