Suggestions for Safety Rating feature
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2022-10-28, 11:48
Post: #46
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RE: Suggestions for Safety Rating feature
Since a lot of the feedback is "people instantly hate when they haven't properly tried it" this is a proper evaluation from my side.
From my personal experience, yesterday I decided to drive XRT on blackwood retro and go the reverse way (not the way everyone usually drives). In the time span of 10 minutes, my SR dropped from 100% to 80%, as people kept arab drifting into me, or they are just senselessly driving over in the other lane. However the result was that the next morning I couldn't cruise with my team on bikes or in fast cars that require 90% or above. The system is fundamentally flawed in my opinion. In a game like LFS and a server like TC, people who play, generally aren't here to obey the rules of the road and drive like an NPC. Hence people don't treat the game as seriously, and are instead here to enjoy the freedom that comes with the server. So it makes no sense in my mind to use a punishment system rather than a reward system. This has been already suggested before, but instead of punishing players who do nothing wrong, why not reward them instead? I mean restricting people who aren't good drivers might be a good idea, but so far the execution has been far from optimal. Also, is people speeding in the game really being used to justify the system on the punishment it gives? The whole point of the game is to be a racing game, and yes it is a "city driving" server but people drive deliberately fast since years and years ago, so why now is that being brought up? Other ideas that have been brought up such as only admins being able to view the SR and it having no direct impact on a player might be viable. However, from what I've been reading on this thread and the replies it's quite clear you must admit that on average, people are unhappy with the system and it needs to be either removed or revised. |
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