Van Obsessions - Announcement & Discussion
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2022-11-27, 22:36
Post: #20
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RE: Van Obsessions - Announcement & Discussion
Somewhat I agree. Case in principal and the way I decided to chose my words was to convey this; we simply cannot, even with the most insane effort, plan and write up every eventuality and workaround, as quite simply, we don't know them all. Its why there was a great point raised ingame and in the Discord server. Of instead, a specific subcategory / rule specifically stated for a blanket term or somesuch, to alleviate this, however this also opens a can of worms and need for discretion and discussion of what classes as x what doesn't class as x, what is y and what isn't y, what about if y is done alongside x? which during an event can also lead to turbulence too. (every human makes mistakes sometimes, even computers do)
I also, while I don't believe this was your intent, I have to recognise the insinuation there was no / minimal / insufficient effort put in, which is something I firmly disagree with. As I will now put on the record, Van Obsessions had been as a concept from when I rejoined SO in active planning since September with a rather substantial amount of time and effort given to it during the two months planning phase. As Gaz did state: Quote:We did plenty of test runs, testing plenty of other potential issues, but I guess we just never expected anyone to use this particular method. and that is the root cause, and it is a simple one, as with most things, the most simple things are the easiest to overlook or not notice. Again, I thank you for the input and feedback, the most important thing is to learn, move forward and come back better, each and every time. |
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