What is [TC] - What it was and what should it be?
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2023-01-06, 11:37
Post: #15
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RE: What is [TC] - What it was and what should it be?
The advent of mods brought a brief of fresh air to LFS overall which is something I wasn't expecting this "soon" aka before the "big update". It is a double-edged sword because while it allows people to finally """make""" cars for LFS, it brings in quite a disparity in performance and handling from some (not all obviously) of those mods, and now the gap between car classes/performance is way bigger.
Copping nowadays is a bit boring since I try to find a car that balances out but I end up either having a car too slow or too fast, but nothing I can't work around it luckily. It also means that while I could chase for example a UF1/XFG in a FXR, it doesn't make sense for me to waste time with it. Assuming there are enough people who are willing to be chased in the first place. I "enjoyed" the chases against heavy vehicles but sadly they got restricted so there is that too. Was funny to join in odd/slow cars to chase them lol (e.g. the Lemon Ara). Don't like them? Don't join them or don't chase them and problem solved. Jobs and Deliveries wise : Personally I would remove bus and cargo jobs along with trucks and bus mods from the server altogether and leave COP, MED/RES/TOW and taxi. Trackday is 50/50 but I'd leave it, at least for Westhill. Overall its good/ok for me. |
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