Suggestion impemented Increased earnings for jobs
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2023-03-07, 00:39
(This post was last modified: 2023-03-07 00:40 by Felipe Jardim.)
Post: #22
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RE: Increased earnings for jobs
(2023-03-06 06:52)Chuck Wrote: If there is something to do than cargo needs to be paid more, and a little addition to busing may also be appropriate. Bearing in mind both jobs have a high starting investment to make. But this isn't chiselled in stone yet, I need to collect more reliable info on the current incomes. You can help on that if you want. Ponczek and I did some testing in aston with buses, we would be willing to do same tests with cargo and other bus routes in other maps. I forgot the numbers but there was a slight difference in driving vs the bus route. The route i did was "ROUTE 2" which takes 4:30 to complete, and he drove for the same amount of time non stop at a constant +5. The difference wasn't that great but the outcome still favored farming EVEN AFTER the +5 limit imposed. IIRC he made ~450 in the same amount of time while the driving and pay income for my route was 398. About a 12% difference in between. I'm sure a prolonged test with bonuses on different tracks and routes would give us a better answer. As far as cargo goes, there was another thread not too long ago about this where a user highlighted the time he lost delivering cargo and potential income. I suggested that a "retention" pay system like in the real-world trucking industry that would compensate for the time the player idles while the cargo gets loaded, because IRL 99% of the time the driver is hired either by the shipper or receiver of the product and they are the ones responsible for the contract and pay. A good way to compensate this in game would be to take the time it takes to load and pay the driver in the base income of the vehicle they are driving on instances of 5s, for example a XRT (+3 car) being loaded/unloaded for 30 sec (total time 1 min) would yield an extra 36 euros for the load on top of the freight payment. |
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