[TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+)
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2023-11-25, 20:18
(This post was last modified: 2023-12-14 20:20 by Elmo.)
Post: #1
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[TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+)
I will be putting some beta versions of TCLights here for public testing.
These will primarily be used for incompatible LFS features (like the new lights in LFS 7D50) or final testing before a wider release. Latest beta version: 2.4.b.2 Old test versions will be blacklisted and you will be forced to upgrade to either the latest stable or beta version. Please see the release version thread for main info. Most of that still applies, differences are in the changelog below. Changelog: --- v2.4.b.2 :: changes since v2.4.b.1 --- New flashing light patterns for use with Fog/Extra lights To select a different pattern, open TC Lights configuration and click Select Lights Mode Click the mode name to show a description - let me know if I can improve the descriptions wording. Currently, there are two other options that affect flashing lights behaviour, they are duplicated in Lights Mode options screen for convenience. I have also created a test version of the RB4 T5 called RB4 GT T5 D50TEST (id: 87E3BD). It is aliased to RB5 on TC. Its D50 configurations are designed for the Fog lights are lightbar mode, where the left and right sides of the lightbar will flash alternately. They both also have an Extra light: The Rescue/Amber config has a green lightbar centre, used for racing, with potential to use when a Medic on CityDriving The Police/Blue config has "cruise lights" --- v2.4.b.1 :: changes since v2.4.b.0 --- Fix: Version check --- v2.4.b.0 :: changes since v2.3 --- Basic support for LFS 0.7D50+ Bindable controls for the new lights:
Old TCLights versions should be able to read the config saved by the beta, but the old version will remove any bindings from the newer version. Please backup your TCLights.cfg file Light sequence uses Full/High Beam Internal Changes / Fixes: Target generic Windows 10 instead of specific SDK. This *shouldn't* cause any issues. Please post if you need a newer version of the VC++ Runtime than TCLights v2.3 needed. Fix: Slow connect/reconnect because of timeout Fixed update check server & rewritten update check. Please check for errors when TCLights starts up Notes for Mod Makers: I intend to get some new flashing light patterns implemented ASAP that use the new lights instead of abusing indicators. If you have left/right lightbar/flashing lights, please use l_ffog and l_rfog for the two sides.There will be various modes for l_extra so go ham.No doubt there will be bugs/breakages, so: Bug Reporting First, please check:
If you still have problems with TCLights, please give a clear, detailed description of exactly what's happening. A screenshot of the TCLights window is usually helpful. If TCLights can't connect, please include the contents of your "lfs/data/script/autoexec.lfs" file (and any other scripts /run from autoexec.lfs).Also include:
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Messages In This Thread |
[TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+) - Elmo - 2023-11-25 20:18
RE: [TC] Lights Beta (v2.4.b.1 for LFS 0.7D50+) - Luke™ - 2023-11-26, 13:40
RE: [TC] Lights Beta (v2.4.b.1 for LFS 0.7D50+) - Ras - 2023-11-26, 13:55
RE: [TC] Lights Beta (v2.4.b.1 for LFS 0.7D50+) - Josh - 2023-11-26, 14:48
RE: [TC] Lights Beta (v2.4.b.1 for LFS 0.7D50+) - Ho4Hou_KoT - 2023-12-03, 01:00
RE: [TC] Lights Beta (v2.4.b.1 for LFS 0.7D50+) - Elmo - 2023-12-03, 12:06
RE: [TC] Lights Beta D52 issue - LordJaguar - 2023-12-05, 17:40
RE: [TC] Lights Beta (v2.4.b.1 for LFS 0.7D50+) - Elmo - 2023-12-09, 23:34
RE: [TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+) - Elmo - 2023-12-14, 20:21
RE: [TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+) - Carlos06 - 2023-12-16, 02:11
RE: [TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+) - Matt - 2023-12-16, 21:04
RE: [TC] Lights Beta (v2.4.b.2 for LFS 0.7D50+) - Elmo - 2023-12-17, 01:55
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