Punishment for WW crashes
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2024-08-06, 04:57
(This post was last modified: 2024-08-06 04:59 by Chuck.)
Post: #10
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RE: Punishment for WW crashes
(2024-08-06 00:37)THE WIZARD DK Wrote: This part actually came to play for me recently. taxi slams brakes infront of me so could not avoid a hit. maybe i was a bit too close. unknowingly BP apparently watched the replay but came to the conclusion we both were at fault,which i didnt agree with as this happened in the underpass in the bridge section in Fernbay and would for anyone else be a brake test from the car infront. It's not about just any car collision, I'm talking about a car, that verifiably was driving in the right direction was hit by a car, that was verifiably driving in the wrong direction. The detection is also not done by Insim, which always has the disadvantage of network latency, but on the client's side instead, using ax-objects. So the detection is actually very accurate. The only uncertainty factor is that how did the car get wrong way in the first place. That needs to be evaluated. I am convinced though, that the data is good enough to do something with it, not necessarily bans though. But maybe if someone chooses to do !report based on a detected crash, that report could, for instance, have a greater weight, as the report is backed up by factual evidence. The offender then still can come up with a reasonable explanation on what went wrong before the report is submitted. |
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