Punishment for WW crashes
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2024-08-11, 12:30
(This post was last modified: 2024-08-11 12:39 by THE WIZARD DK.)
Post: #16
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RE: Punishment for WW crashes
(2024-08-11 12:24)P V L Wrote:true insim can detect WW, but as you also said yourself, that would then be impossible to E.G. drive alone on a server using ww or if road is free ahead(minimap).(2024-08-06 04:57)Chuck Wrote: It's not about just any car collision, I'm talking about a car, that verifiably was driving in the right direction was hit by a car, that was verifiably driving in the wrong direction.May have missed this. (2024-08-06 04:57)Chuck Wrote: The only uncertainty factor is that how did the car get wrong way in the first place. That needs to be evaluated. (2024-08-06 04:57)Chuck Wrote: The detection is also not done by Insim, which always has the disadvantage of network latency, but on the client's side instead, using ax-objects. (2024-08-11 12:19)THE WIZARD DK Wrote: yes this has been proven on many servers for quite some years by now. rarely it detects wrong but does happen.E:G: on rally servers sometimes you fly by a pole that can tilt over simply because you are extremly close to it but you dont hit and no detection of hitting is present but it still gets knocked over.place a rail infront of you on any track. drive extremely slowly into it. and detects nothing. if you just touch it, it will go oob because you are too near it and not respawn. it is this issue i like to bring into this conversation. |
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