Stress test my layout
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2012-05-05, 23:47
(This post was last modified: 2012-05-05 23:49 by Tommer.)
Post: #7
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RE: Stress test my layout
1st pic: Difficult to fix in such a way that it looks right, lfs rotates in set increments.. Beleive me I tried hard
2nd pic: Sorry, not gonna happen, that'll go against my design principle of not putting tyres in places where people are likely to hit them. I have however redesigned the entire cattle market in a rather interesting track revision. Infact, there are two versions, both are difficult to explain without pictures so I will upload those tommorow along with the layout files 3rd pic: Thanks figured it would be a nice RB spot + stops people slipping into the wrongside there 4th pic: I changed this in my latest track revision, it goes a further two out now 5/7th pic: The reality is that no matter what I do here there will be some people who manage to hit the barriers in the turning, however in my latest layout revision I added a peice of armco between the lanes and shifted the white lines so that people who 'bounce' won't go into the main highway lane (assuming they have done most of the slowing down before hitting the barrier) 6th pic: I kind of agree but I figured the heavy signage was quite enough warning for the sharp bend, with the entire section having a total of 3 left-bend signs, plus the red brake markings on the road not far before it. In my latest layout revision the cattle market section takes a completely new route which I beleive works a lot better, but I will show that tommorow. 8th and 9th picture, funny how you say the two corners that are difficult to take are the ones without there bends marked by signs, you may disagree with me but I suspect I may be onto something here with the bend signs no? I remove the armco on h1 in the latest revision and add a bend sign As for drifters, I kept the armco there, it looks better, I put in a bend sign now though so awareness of the corner is raised. I'll upload the revision layout's tommorow |
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