Vehicle Customization
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2012-01-03, 10:13
Post: #1
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Vehicle Customization
First off, My name is Felipe Jardim, some of you might have seen me driving around Montana for some time now. Joined in 2008 but havent played much between 2009-2010 because of CoD....with that said let me procede to my idea.
What if the Insim in conjunction with LFS tweak could provide upgrades to be purchased for players cars? I have seen it on other servers where you could do different setups on every type of car, not that this would be good but something Insim controlled could be fun if players purchase these upgrades according to their money or how long they owned the car, etc. The way i thought how this could be is very conservative and keeps the fun in the game, not some ridiculousness the cops can't hang with. Lets say you bought a XFG for example. The baseline horsepower for the XFG is 115. If the player chose to spend a reasonable amount of cash he could get a Stage 1, 2 and 3 upgrades Stage 1 (5,000 euro) consists of basic intake and exhaust tuning. A Stage 1 upgrade adds 10% to the total output so the XFG's power went to 126. Stage 2 is now availble. Stage 2 (7,500 euro) is a software based upgrade for the car. Re-maps the ECU for increased output peformance to go with the stage 1 kit. Adds 15% of power to the new increased output. New HP = 145. Stage 3 now available. Stage 3 (10,000 euro) Complete engine buildup. Composed of cams, high comp piston, lightweight rods, balanced crank, worked head, etc. Power output is 25% on top of the Stage 2 power output. New HP = 181. Obviously there is also ways to turbocharge the XFG and XRG but that seems a little more complicated and hard to keep control of (boost levels, turbo lag, etc) but i think with these basic things the game could be very exciting and keep more players aboard. Is this idea possible to be implemented into the game? If needed with testing and whatnot, i'll be glad to help. Thanks for your time Felipe. |
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