Moving Kyoto spawn point
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2017-10-20, 15:43
Post: #15
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RE: Moving Kyoto spawn point
(2017-10-20 15:22)Raphi Wrote: Maybe put the oval as a racetrack? So the actual race track feature is used therefore it solves the problem of the oval being used too much And then we end up having 2 roads, on which you can only drive forth and back as they're not closed and in addition to that, they're not even connected lol |
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