Review: Super Hexagon
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2014-04-25, 17:13
Post: #1
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Review: Super Hexagon
What is it? Super Hexagon is an independent action game developed by Terry Cavanagh and scored by Niamh Houston (credited as "Chipzel"). Originally released for iOS in September 2012, versions for Windows and OS X were released 3 months later on Steam, an Android version was released in January 2013, and BlackBerry and Linux versions followed in February 2013. The game is based off of an earlier game by Terry Cavanagh, Hexagon, which was created for a twelve hour game jam in early 2012.
Gameplay
The goal of Super Hexagon is to control a small triangle which circles around a central hexagon (which occasionally collapses into a pentagon or square in the hexagon and hyper hexagon difficulty) attempting to avoid contact with incoming "walls". The game has six difficulties, a set of "normal" modes - Hexagon, Hexagoner, and Hexagonest - and a set of "Hyper" versions of those levels which are unlocked upon surviving for 60 seconds or more on their respective normal modes.
Wall locations are different for each mode, and ordered in different "gauntlets" (sections of repeated walls), which are different upon each attempt, forcing the player to learn how to navigate each set of wall locations rather than the level as a whole. Hyper modes of their respective difficulties contain a similar set of wall locations with some variations, but they appear faster than previously encountered. Trailer
Additional information
I recommend this to everyone who has fast fingers. As a result of playing the Super Hexagon you will eventually gain even better reflexes and dominate other people with your rapidity. To move the cursor one has to hold either left or right arrow. The free-to-play version Hexagon can be played here.
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