Euro Truck Simulator 2
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2014-06-10, 21:37
(This post was last modified: 2014-06-10 21:39 by Chuck.)
Post: #1481
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RE: Euro Truck Simulator 2
Been playing around with a panorama view
http://www.dermandar.com/p/cUUhVM/ets2 or different service http://www.panomonkey.com/image/61630/2014061000009 |
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2014-06-11, 08:09
Post: #1482
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RE: Euro Truck Simulator 2
Haha, Lovely.. I was banning some people on ETS2MP I always get many PM's from players of TC:
"TC Cruiser is rolling!" |
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2014-06-13, 17:16
Post: #1483
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RE: Euro Truck Simulator 2
That is pretty cool, chuck. Looks really nice
My first blocker happened a week ago, rather funny situation. |
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2014-06-13, 17:42
Post: #1484
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RE: Euro Truck Simulator 2
Morons,Morons everywhere..... In the DLC part of the map theres people ramming in the cities and blocking loading place entrances... My god....
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2014-06-13, 17:44
Post: #1485
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RE: Euro Truck Simulator 2
Nah the Going East DLC and UK area are the most safe places imo.
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2014-06-13, 17:44
Post: #1486
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RE: Euro Truck Simulator 2
In a recent blog post we have shown you a few things which are coming with the next major Euro Truck Simulator 2 update, including three new cities and the Seat Adjustment feature.
Venice driving Another feature is worth mentioning - displaying current road speed limit in Route Advisor, similar as it's available in common car GPS devices. Our Route Advisor tries to be even smarter about it - it will show *truck specific* speed limits - our game is about trucks after all. So limits for normal cars must be in some places capped by the country's truck speed maximum allowed. This feature is optional, so you can track speed limits on your own if you prefer, and hide speed limit Route Advisor icon in game options. There were also some changes in the game user interface. The UI received a facelift to clean up its look a bit and make it fresher. This is for example what the game's "desktop" UI hub will look like: During testing we took some more images of the new areas. We'll be showing them all over a series of blog posts. Let us start with the approach to Venice and some shots from inside the city: all this info is from SCS Software blog |
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2014-06-14, 19:08
Post: #1487
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RE: Euro Truck Simulator 2
Interesting read above the screenshots look so good!
I experienced my first rammer or crasher earlier, I wasn't happy! I was nearing my destination when out of nowhere a user called 'TeRry' was driving on my side of the road and purposely rammed me. He did this 3 times causing significant damage to my truck. I had to be rescued so I could service my truck before I could continue and even then I had money deducted due to damage to the trailer. I reported him but I'm not sure any admins where online at the time. I'm really liking the game! Be good to drive with a few of you at some point. |
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2014-06-14, 22:32
Post: #1488
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RE: Euro Truck Simulator 2
Starting with my new G27 and ETS2 Scania truck |
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2014-06-15, 00:18
Post: #1489
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RE: Euro Truck Simulator 2
That's a good combo, but don't go in multiplayer with your savegame. There are still lot's of people who block and crash others for fun. So the damage repair is 20 - 120 000 euros.
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2014-06-15, 01:30
(This post was last modified: 2014-06-15 01:43 by FR4NOx.)
Post: #1490
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RE: Euro Truck Simulator 2
Does anyone know how to make the G27 turn at more than 200 degrees? Everything's set to 760 degrees in the profiler, but the multiplayer game keeps setting it to 200 no matter what I do...Any help would be appreciated
Edit: nvm...game strangely glitched ittself to 720...must've been Hulu running fullscreen causing the issue Edit2: Now it glitched back to 200? o_O Edit3: Well whatever it did, my PC BSOD'd from it (which is common tbh) |
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2014-06-15, 07:21
Post: #1491
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RE: Euro Truck Simulator 2
I dont have the game buyed , but thanks to tell me Priit
Kenwood : My configuration for 900* are this : Spoiler (Click to View) |
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2014-06-15, 17:37
Post: #1492
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RE: Euro Truck Simulator 2
Got bored of multiplayer and not having mods
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2014-06-15, 17:55
Post: #1493
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RE: Euro Truck Simulator 2
Holy... That's a nice mod Bez
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2014-06-15, 18:08
Post: #1494
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RE: Euro Truck Simulator 2
Nice truck Bez!
also: Cant wait to get the Merc license in ETS |
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2014-06-15, 18:13
Post: #1495
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RE: Euro Truck Simulator 2
Very nice MP4, I'm jealous (my pc can't handle it, I need to wait the day when they would release it)!
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2014-06-16, 20:54
Post: #1496
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RE: Euro Truck Simulator 2
Well, i've changed divisions in Swift now with Ras, we're now working in the timber division
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2014-06-16, 20:59
Post: #1497
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RE: Euro Truck Simulator 2
Good looking truck Cant wait to get mine
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2014-06-16, 21:01
Post: #1498
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RE: Euro Truck Simulator 2
Just 5 more logs to go untill you can ;P
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2014-06-17, 17:25
(This post was last modified: 2014-06-17 17:38 by LowRider.)
Post: #1499
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RE: Euro Truck Simulator 2
[New Release] Version 0.1.0.5 Alpha
Changelog: Code: - Synced wheels in trailer all this info is from ETS2MP Forums Even more about the next BIG update Let's continue previewing even more items that you can expect to experience in the upcoming Euro Truck Simulator 2 update to ver. 1.11. This update is under extensive testing now, and no, we still don't have a release date to announce, other than when it's done. Today's post will be illustrated with images captured while testing deliveries around some of the new map areas: close to the city Klagenfurt am Wörthersee and the border between Italy and Austria. As with all previous updates lumping together several months of continual development, the new update will touch pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements. Speaking of physics: We have added support for sway bar simulation. Refining the composition of truck suspension has given us more control over truck and trailer stability. We have also recalculated the center of gravity of all cargoes, achieving more individual behavior of the whole rig depending on what is being transported. Now if you apply too much vigor during cornering, flipping the trailer is a more likely possibility, especially for particular loads. At the same time, we still need to keep in mind that the game must be playable for people without a truck driver's license and experience, so it's about finding the right balance between providing simulation fidelity and giving the player assistance during driving. There was also some work done to improve collisions of player's truck and AI vehicles, or situations when the truck is scrubbing the railing or other surface - vehicles now have more realistic inertia post-crash. Finally, we have re-created all scratch and crash sounds in the game. Remember our Demolition day? On topic of sounds, while we have much more ambitious plans to improve our sound system in a considerable way in the future, we have finally listened to your feedback concerning imbalance between interior and exterior sounds, and provided a stop gap solution. For this update, where needed, we have altered and equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks. all this info is from SCS Software blog |
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2014-06-17, 19:11
(This post was last modified: 2018-01-30 15:40 by Goofy.)
Post: #1500
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RE: Euro Truck Simulator 2
.....
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