LFS Development Discussion
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2015-02-14, 21:50
Post: #101
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RE: LFS Developement Discussion [NOTHING NEW YET]
The object collision updates are worse than they were.
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2015-02-14, 23:42
Post: #102
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RE: LFS Developement Discussion [NOTHING NEW YET]
Cars get rekt faster. :/
I love the sound tho. |
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2015-02-15, 00:05
Post: #103
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RE: LFS Developement Discussion [NOTHING NEW YET]
But, if I dont run the update, and Pete does for example, and we both hit on the TC server a barrier at the same speed and the same angle, does that mean Pete will get more damage than me?
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2015-02-15, 00:09
Post: #104
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RE: LFS Developement Discussion [NOTHING NEW YET]
Yes.
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2015-02-15, 01:19
Post: #105
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RE: LFS Developement Discussion [NOTHING NEW YET]
Hidden object files? What the *Removed* is this?
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2015-02-15, 01:30
Post: #106
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RE: LFS Developement Discussion [NOTHING NEW YET] | |||||||
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2015-02-15, 01:56
(This post was last modified: 2015-02-15 01:56 by Bez.)
Post: #107
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RE: LFS Developement Discussion [NOTHING NEW YET]
Indeed, reverting back to my old version now. If 10mph into a barrier can give you full front suspension damage and any faster just sends you spinning through the air like a cartwheel. I wouldn't suggest using this test patch online if you're going to be doing chases.
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2015-02-15, 03:32
Post: #108
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RE: LFS Developement Discussion [NOTHING NEW YET]
Do they even test these updates anymore?
How could this update get the go ahead when it has these issues :/ |
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2015-02-15, 07:21
Post: #109
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RE: LFS Developement Discussion [NOTHING NEW YET] | |||||||
2015-02-15, 08:26
Post: #110
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RE: LFS Developement Discussion [NOTHING NEW YET]
Even a test patch though, wouldn't they at least have it working better than that? lol
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2015-02-15, 12:22
Post: #111
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RE: LFS Developement Discussion [NOTHING NEW YET]
Well there are a few things you can moan at Scawen, but his patches usually have a very little amount of issues. Also test patch as the name would imply means he will test something, which may or may not work.
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2015-02-15, 12:36
Post: #112
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RE: LFS Developement Discussion [NOTHING NEW YET]
It is beyond me how he managed to make the collisions even worse when claiming they were improved
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2015-02-15, 12:59
Post: #113
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RE: LFS Developement Discussion [NOTHING NEW YET]
He's basically reverted back to the old collision physics then? Hahaha. I remember the days where you touch a barrier and half of your car goes through it and then slingshots you back out with full damage.
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2015-02-15, 13:07
Post: #114
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RE: LFS Developement Discussion [NOTHING NEW YET]
Lol, the Z28 days
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2015-02-15, 13:13
Post: #115
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RE: LFS Developement Discussion [NOTHING NEW YET]
This stupid patch just keeps on spamming my chat with "New Path found" and "Could not find position in path".
Fps did rise a bit, but everything else is just utter horseshit. |
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2015-02-15, 13:20
Post: #116
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RE: LFS Developement Discussion [NOTHING NEW YET] | |||||||
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2015-02-15, 18:36
Post: #117
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RE: LFS Developement Discussion [NOTHING NEW YET]
Good thing I didnt install the test patch then, I cant use such physics as a MED when i often have to scrape along a barrier on order to help people.
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2015-02-15, 19:35
Post: #118
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RE: LFS Developement Discussion [NOTHING NEW YET]
Sounds like a boycott is in order for 0.6G2.
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2015-02-15, 19:41
Post: #119
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RE: LFS Developement Discussion [NOTHING NEW YET]
Scawen don't think there's anything wrong with collisions loll.
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2015-02-17, 08:55
Post: #120
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RE: LFS Developement Discussion [NOTHING NEW YET]
The car was done a long time ago...i know its old. |
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