LFS Development Discussion
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2016-03-14, 05:24
Post: #181
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M3)]
I would count tire physics which we've been waiting a very, very long time for as content, but I see your point.
Hopefully there is some other sort of content in the works alongside VR support then. :] |
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2016-03-18, 13:18
(This post was last modified: 2016-03-18 20:18 by Borja.)
Post: #182
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M3)]
M5 is out.
VR updates... Changes from 0.6M3 to 0.6M5 : Virtual keyboard : Can now operate assigned keys - Speed Limiter, Reset, etc. Most Latin keyboards and Greek and Cyrillic are now supported The key to toggle the keyboard is now backspace (or controller) Virtual keyboard is now drawn in front of overlapping buttons Shift and Alt Gr keys now affect the characters on keyboard Dead keys (for diacritics / accents) are displayed in red Virtual keyboard position moved above text entry dialog VR : Crosshairs can now go past the interface edge and fade out Talk function (T key) can now be assigned to a wheel button Fixes : LFS could crash if interrupted while generating track The Alt Gr key + a number could cause the text colour to change Simultaneous Left + Right view keys were not working properly Translations : More translation updates. Thank you translators. |
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2016-03-18, 20:16
(This post was last modified: 2016-03-18 20:20 by Borja.)
Post: #183
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
And M6 now
Changes from 0.6M5 to 0.6M6 : Multiplayer : New Demo filter at bottom of List of Hosts screen Virtual keyboard : Czech and Hungarian keyboard layouts are now supported Mouse button function (e.g. throttle) disabled if clicking keyboard Look and click : Crosshairs did not work with vertical scroll bar DOWNLOADS : PATCH 0.6M TO 0.6M6 (SELF EXTRACTING ARCHIVE) (if you already have 0.6M): http://www.lfs.net/file_lfs.php?name=LFS...TO_6M6.exe (1.3 MB) PATCH 0.6M TO 0.6M6 (ALTERNATIVE ZIP) (if you already have 0.6M) : http://www.lfs.net/file_lfs.php?name=LFS...TO_6M6.zip (1.5 MB) |
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2016-03-18, 21:44
(This post was last modified: 2016-03-18 21:45 by Borja.)
Post: #184
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
Mmm , new keyboard cause problems with strobe , anyone knows how to solve it?
It makes that autoapear the virtual keyboard.. |
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2016-03-19, 10:37
Post: #185
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
Borja, you are going to get a better answer on the LFS forums i believe.
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2016-03-19, 10:44
Post: #186
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
(2016-03-19 10:37)k_badam Wrote: Borja, you are going to get a better answer on the LFS forums i believe. Elmo has posted on the LFS forum about this issue: https://www.lfs.net/forum/post/1905522#post1905522 |
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2016-03-19, 10:47
(This post was last modified: 2016-03-19 10:47 by Borja.)
Post: #187
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
I just writted here , more than for searching an answer , for inform to no update cause light programs dont work.
But i also remember this rule: 5.6. Flashing lights must be used when in a chase. Hazard lights (9 key) and Headlights (3 key, constantly on or flashing) are minimum. You do not need a third party program. |
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2016-03-19, 14:56
Post: #188
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
(2016-03-19 10:44)BP Wrote:Nicely put forward Elmo. But yeah, as if Scawen is gonna listen(2016-03-19 10:37)k_badam Wrote: Borja, you are going to get a better answer on the LFS forums i believe. |
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2016-03-19, 19:41
Post: #189
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
Worth a go
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2016-03-19, 21:43
(This post was last modified: 2016-03-19 21:44 by Borja.)
Post: #190
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
Changes from 0.6M6 to 0.6M7 :
More translation updates, thanks to translators VR : Crosshairs auto-hide in game when buttons visible (e.g. N or InSim) Virtual keyboard : Added Serbian / Croatian / Slovenian keyboard (QWERTZ) Added Slovak, Turkish, Bulgarian and Romanian keyboards DOWNLOADS : PATCH 0.6M TO 0.6M7 (SELF EXTRACTING ARCHIVE) (if you already have 0.6M): http://www.lfs.net/file_lfs.php?name=LFS...TO_6M7.exe (1.4 MB) PATCH 0.6M TO 0.6M7 (ALTERNATIVE ZIP) (if you already have 0.6M): http://www.lfs.net/file_lfs.php?name=LFS...TO_6M7.zip (1.7 MB) |
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2016-03-19, 23:21
Post: #191
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
(2016-03-19 21:43)Borja Wrote: Changes from 0.6M6 to 0.6M7 : non of exe and zip are working |
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2016-03-19, 23:43
Post: #192
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
Both work. Seems to be a problem from you.
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2016-03-19, 23:56
(This post was last modified: 2016-03-19 23:59 by QATAR948.)
Post: #193
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
(2016-03-19 23:43)Borja Wrote: Both work. Seems to be a problem from you. They were broken and Scawen fixed them https://www.lfs.net/forum/thread/89160-T...%29/page/5 Thanks any way borja |
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2016-03-22, 20:46
(This post was last modified: 2016-03-22 20:55 by Renegade.)
Post: #194
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
Changes from 0.6M7 to 0.6M8:
A new test patch is available which includes: - more accurate and lower latency horn and flash - a special InSim packet to control lights and horn - siren sounds have been added https://www.lfs.net/forum/thread/89160 0.6M8 is mainly compatible with 0.6M - You can connect online with 0.6M - You can play replays from 0.6M - An M8 guest's horn or flash will not be seen on old guests - The host must be M8 or later to allow a guest to use a siren Changes from 0.6M7 to 0.6M8 : More translation updates, thank you translators Multiplayer : More accurate horn and flash with shorter transmission delay Siren sound : Text command /siren=off/fast/slow Only allowed on cars with a horn and if allowed by host Allow a multiplayer guest to use siren : /cansiren username 1 InSim : New ISS state flags to notify if local PC is in dialog / text entry New packet SMALL_LCS - set local car switches (lights, horn, siren) DOWNLOADS : PATCH 0.6M TO 0.6M8 (SELF EXTRACTING ARCHIVE) (if you already have 0.6M) : http://www.lfs.net/file_lfs.php?name=LFS...TO_6M8.exe (1.6 MB) PATCH 0.6M TO 0.6M8 (ALTERNATIVE ZIP) (if you already have 0.6M) : http://www.lfs.net/file_lfs.php?name=LFS...TO_6M8.zip (2.0 MB) FOR HOSTING ONLY DEDICATED HOST 0.6M8 (non-graphical version for hosting only) : http://www.lfs.net/file_lfs.php?name=LFS...ON_6M8.zip (1.8 MB) |
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2016-03-22, 20:49
Post: #195
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
There are now 2 sirens in LFS which can be toggled on and off. Video coming soon...
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2016-03-22, 20:53
(This post was last modified: 2016-03-22 20:53 by Adam.)
Post: #196
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RE: LFS Developement Discussion [Test Patch 0.6M8]
This will mean that i won't have to open up a separate app every time i want to cop (if i ever do)
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2016-03-22, 20:55
(This post was last modified: 2016-03-22 20:57 by Ash.)
Post: #197
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RE: LFS Developement Discussion [Test Patch 0.6M8]
Light bar might be coming sooner than we thought then lol
And by the sounds of it we will be able to allow the Insim to only give COPS the power to use the sirens. Therefore normal players will be able to use Horn 1-5 again perhaps? |
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2016-03-22, 20:58
Post: #198
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RE: LFS Developement Discussion [Test Patch 0.6M8]
Well that's interesting news
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2016-03-22, 21:12
(This post was last modified: 2016-03-22 21:14 by Ash.)
Post: #199
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RE: LFS Developement Discussion [Test Patch 0.6M8]
Just downloaded it now, its nice how you can use the other horns whilst the siren is going, so you can use HORN1 or 2 as a bullhorn or whatever
Another idea we could do is keep HORN4 and HORN5 as sirens, but make them other types. Ie the new sirens are called sirenslow.wav and sirenfast.wav sirenslow.wav = current horn 5 sirenfast.wav = current horn 4 HORN5 = Piercer HORN4 = Bullhorn And now as there is lower latency in the sounds in multiplayer, there would be less chance of others hearing the wrong sounds. |
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2016-03-22, 21:18
Post: #200
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RE: LFS Developement Discussion [Test Patch 0.6M2 (NOW M5)]
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