LFS Development Discussion
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2016-03-24, 19:57
Post: #241
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RE: LFS Developement Discussion [0.6N]
Quick test with two lfs opens up xD |
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2016-03-24, 20:07
Post: #242
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RE: LFS Developement Discussion [0.6N]
I'm kinda happy to see that the DEVs have awaken, providing content without big breaks in-between.
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2016-03-24, 21:31
Post: #243
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RE: LFS Developement Discussion [0.6N]
Virtual Keyboard seems to be popping up with the use of TC Lights, any fix for this?
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2016-03-24, 21:35
(This post was last modified: 2016-03-24 21:38 by KaraK.)
Post: #244
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RE: LFS Developement Discussion [0.6N] | |||||||
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2016-03-24, 21:35
Post: #245
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RE: LFS Developement Discussion [0.6N]
There will be a release of a new version coming soon Mogey
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2016-03-24, 22:10
Post: #246
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RE: LFS Developement Discussion [0.6N]
PS. Even using different strobes programs like LFSCops seems to trigger the same problem.
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2016-03-24, 22:36
(This post was last modified: 2016-03-24 22:37 by KaraK.)
Post: #247
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RE: LFS Developement Discussion [0.6N] | |||||||
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2016-03-24, 22:44
Post: #248
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RE: LFS Developement Discussion [0.6N]
I found a new problem, I can't use strobes at all (Oh wait, steam might have something to do with that)
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2016-03-24, 22:48
Post: #249
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RE: LFS Developement Discussion [0.6N]
Just as a reminder:
Quote:5.6. Flashing lights must be used when in a chase. |
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2016-03-25, 00:35
Post: #250
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RE: LFS Developement Discussion [0.6N]
I'm sorry but I can't understand.
I'm requesting from the program to keep pressing: The horn (Button B in my case) / Flash headlights (Numpad3) / Hazards (Numpad9). Can't see how the backspace button is being pressed really. So all I'm going to say is that's a weird bug, If I could unbind the backspace button that'd stop the problem from happening. Screenshot (Click to View) |
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2016-03-25, 00:37
Post: #251
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RE: LFS Developement Discussion [0.6N]
The backspace button isn't anything you've scripted, it's pressed automatically so that when you open chat, it doesn't get spammed with numbers. There's not really any way to stop it happening, which is what the problem is.
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2016-03-25, 01:01
Post: #252
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RE: LFS Developement Discussion [0.6N]
I guess the end has come for LFS Strobe.
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2016-03-25, 01:05
(This post was last modified: 2016-03-25 01:06 by Adorable.)
Post: #253
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RE: LFS Developement Discussion [0.6N]
Thanks for the clarification!
Yukine Wrote:I guess the end has come for LFS Strobe. Agreed! |
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2016-03-25, 01:07
Post: #254
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RE: LFS Developement Discussion [0.6N] | |||||||
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2016-03-25, 04:03
Post: #255
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RE: LFS Developement Discussion [0.6N]
In the meantime use the PGUP key in TCLights for horn and use 9 (hazards) and 3 (front and rear lights) for 'strobe'
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2016-03-25, 18:33
Post: #256
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RE: LFS Developement Discussion [0.6N] | |||||||
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2016-03-25, 18:40
Post: #257
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RE: LFS Developement Discussion [0.6N]
I think it was sarcastic
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2016-03-25, 18:45
Post: #258
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RE: LFS Developement Discussion [0.6N]
Ah good, just wanted to be sure
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2016-04-02, 20:04
(This post was last modified: 2016-04-02 20:10 by Borja.)
Post: #259
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RE: LFS Developement Discussion [0.6N]
Scawen;1906540 Wrote:WARNING : THIS IS A TEST |
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2016-04-02, 20:51
Post: #260
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RE: LFS Developement Discussion [0.6N]
Oh yay, more VR updates.
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