South City Open Roundabout[Update 1 Post]
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2016-09-06, 18:01
(This post was last modified: 2017-03-15 23:07 by kudlateli.)
Post: #1
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South City Open Roundabout[Update 1 Post]
del del
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2016-09-06, 18:04
Post: #2
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RE: South City Open Roundabout
Daaaang, You are good at this. With some fixes, big +1.
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2016-09-06, 18:07
Post: #3
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RE: South City Open Roundabout
+1
You're good at this. Could you upload this somewhere? looks amazing would like to try it out. |
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2016-09-06, 18:14
Post: #4
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RE: South City Open Roundabout
Remember its still under construction.
http://s000.tinyupload.com/index.php?fil...1891837770 |
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2016-09-06, 18:35
Post: #5
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RE: South City Open Roundabout
Looks badass, would be cool with some new stuff like this just gotta make sure so the objects dont hit the limit
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2016-09-06, 18:44
Post: #6
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RE: South City Open Roundabout | |||||||
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2016-09-06, 19:02
(This post was last modified: 2016-09-06 19:08 by Carl.)
Post: #7
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RE: South City Open Roundabout
I'll just point out that kudlateli has made a nice design again here but he's removed the whole layout and spent 1600+ objects on that bridge section alone. The rest of the map is blank.
More than 90% of the objects that can be used have been used for the bridge/flyover. This leaves less than 10% for the rest of the map. You also must take into consideration that TOW ramps and COP roadblocks increase the object limit when placed. |
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2016-09-06, 19:13
Post: #8
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RE: South City Open Roundabout
The idea is nice but we can't remove the rest of the layout. Also, the real reason we're not using many suggestions including concrete lately is because of their reduced grip levels and the fact it's difficult to judge how fast you're going whilst driving on it. That's because of the flat textures LFS puts on concrete objects by default.
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2016-09-06, 19:33
(This post was last modified: 2016-09-06 19:35 by kudlateli.)
Post: #9
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RE: South City Open Roundabout
Yes but that its just a idea. You dont need to put whole layout .
Just consider the idea of open roundabout. If you can tell me how many free objects we have on this map that will be perfect. Or if you can send me the layout file that is in use. So i can see how many objects we got to use. |
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2016-09-06, 19:59
Post: #10
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RE: South City Open Roundabout
That's sad that the object limit reaches only 1800, because I'm in love with this layout. I need to try it but I love it for sure, thanks to the screen which gives to me a little idea of the awesomeness of this layout xD
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2016-09-06, 20:43
Post: #11
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RE: South City Open Roundabout
Sure thing! Download link in post nr.4
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2016-09-06, 20:53
Post: #12
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RE: South City Open Roundabout
(2016-09-06 19:59)Raphi Wrote: That's sad that the object limit reaches only 1800, because I'm in love with this layout. I need to try it but I love it for sure, thanks to the screen which gives to me a little idea of the awesomeness of this layout xD Whilst the max is 1800, we need to keep AT LEAST around 20-30 (I always forget the actual number) because of the roadblocks, ramps. I put such emphasis on "at least" because it's always nice having some objects left to play with, such as HwA placing objects to spice things up. |
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2016-09-06, 22:32
Post: #13
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RE: South City Open Roundabout
How many would it be with just one of those idessert implemented?
So the on ramps or the additional roads on the left of the image above |
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2016-09-06, 22:44
(This post was last modified: 2016-09-06 23:37 by kudlateli.)
Post: #14
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RE: South City Open Roundabout
Playable open roundabout max 600[look how many white marks i use!] objects. If its too many i can always tweak it to less objects. But thats only this part : [flyover above not included]
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2016-09-06, 23:02
Post: #15
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RE: South City Open Roundabout
Based on first image..:
Delete the green parts , the OBB cause I dont find it usefull and use lots of objects for protect sides , and the Autobahn part cause its not usefull as its the end of it. Add yellow way for the traffic (the arrow should be in the other side as we drive on left) |
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2016-09-06, 23:07
(This post was last modified: 2016-09-07 02:33 by kudlateli.)
Post: #16
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RE: South City Open Roundabout[Update 1 Post]
Allright so this is how it looks. Ready to use in game , open roundabout , it has 520 objects[ pics lie]
I call it Freedom Roundabout : Now the question is : How many more free objects we got in current layout in server ? |
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2016-09-07, 03:32
Post: #17
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RE: South City Open Roundabout[Update 1 Post]
(2016-09-06 23:07)kudlateli Wrote: Allright so this is how it looks. Ready to use in game , open roundabout , it has 520 objects[ pics lie] If we had more then the overpass might be able to use all exits instead of the 1 we are limited too! |
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2016-09-07, 05:10
Post: #18
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RE: South City Open Roundabout[Update 1 Post]
Looks nice but as Pete said, the grip is reduced which could cause some problems.
I can also see that many people will be drifting that roundabout. |
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2016-09-07, 11:33
(This post was last modified: 2016-09-07 11:44 by kudlateli.)
Post: #19
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RE: South City Open Roundabout[Update 1 Post]
Police will sort it out, dont worry about the drifters. Just give it a try. Someone in charge here please take a ride, and then tell me how it is with that grip..
Is it the name of this concrete texture : concrete7 in dds folder?? Can somebody tweak the color of it to more grey?? Download link : http://s000.tinyupload.com/index.php?fil...6612487951 |
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2016-09-07, 12:26
Post: #20
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RE: South City Open Roundabout[Update 1 Post]
I like your ideas, they are nice but I just don't think it's necessary.
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