LFS Development Discussion
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2016-12-20, 21:54
Post: #361
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RE: LFS Development Discussion [Test Patch 0.6Q3] | |||||||
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2016-12-20, 22:01
(This post was last modified: 2016-12-20 22:04 by StreetFX.)
Post: #362
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2016-12-20 21:54)Borja Wrote:(2016-12-20 19:09)Chuck Wrote: Letting demo users even use LFS' official forums was certainly one of Scawen's mistakes. Simply because all the people that we're playing on the crack master server, is now going crazy over the LFS Forum. (Demo license) |
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2016-12-21, 00:25
Post: #363
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RE: LFS Development Discussion [Test Patch 0.6Q3]
These pereulok threads make me irrationally angry.
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2016-12-21, 01:17
Post: #364
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Can I start a bet of LFS dying out by 2018? Place your insim euros on this one guys!
I'm kidding, but I think they might wanna look towards kickstarter, or crowdfunding, or even putting it out on steam, seriously, there ARE games on steam that require off-site sign up, though it shouldn't be too hard to integrate right? (Plus think how many people on steam are into racing games who haven't heard of LFS) |
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2016-12-21, 02:03
Post: #365
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Would be cool to see it get greenlight on steam indeed. I knew people cracked the game but i never knew there was so much traffic on cracked server...that's kind of sad.
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2016-12-21, 04:01
Post: #366
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RE: LFS Development Discussion [Test Patch 0.6Q3]
LFS won't end up on Steam. Scawen's already made that clear.
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2016-12-21, 06:28
Post: #367
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RE: LFS Development Discussion [Test Patch 0.6Q3] | |||||||
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2016-12-21, 07:13
Post: #368
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Well, demo means demo. Or trial, you test a product for a limited time and then you decide whether you like the product and buy or not. But Scawen built up an entire demo society. A parallel-society beside the actual one. And they're also treated as full users on the forum. Most of the posts by demo users are somehow negative since they know they're anonymous and even if the account gets locked, they can simply create another one.
And furthermore, the only actual way to fight piracy is to make it simply unattractive. Technical attempts are usually just a waste of energy. If there was an update once or twice a month it would become very annoying to follow these changes in a cracked environment. Also, prices matter. Selling S3 for 12 gbp and only include a single track is certainly a way to promote illegal ways of unlocking. |
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2016-12-21, 11:35
Post: #369
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Inetersting topic here:
https://www.lfs.net/forum/thread/90246-A...developers |
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2017-01-02, 14:12
(This post was last modified: 2017-01-02 14:18 by Borja.)
Post: #370
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Quote:Dear LFS Racers, Well, it's great to avoid cheat users, but oh well, who knows if for me it's hard to pay 12? Lowering the price for everyone it's better I think, should be the same for everyone, cause maybe I have some money problem, and there is someone on 3rd band who have more money than me... |
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2017-01-02, 14:33
Post: #371
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2017-01-02 14:12)Borja Wrote:Quote:Dear LFS Racers, What ? |
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2017-01-02, 14:56
(This post was last modified: 2017-01-02 14:57 by Frozen.)
Post: #372
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RE: LFS Development Discussion [Test Patch 0.6Q3]
The values are taken from the overall statistics of a country ( minimum wage etc. ) I guess.
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2017-01-02, 15:08
Post: #373
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RE: LFS Development Discussion [Test Patch 0.6Q3]
It's all about the average purchasing power of a given area.
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2017-01-02, 15:19
(This post was last modified: 2017-01-02 15:22 by Sam.)
Post: #374
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RE: LFS Development Discussion [Test Patch 0.6Q3]
More than a year has passed since S3 released, interesting. Especially when Scawen had a go at someone for saying LFS hadn't had any real development in the past seven years without any evidence/examples when he himself didn't provide any in his little pathetic rant that any worth while development had happened that can be compared to iRacing or Assetto Corsa or Automobalista.
At this point, I think Rockingham was released purely as a money making exercise and we won't see much, if any in the way of content from this. |
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2017-01-02, 15:44
Post: #375
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RE: LFS Development Discussion [Test Patch 0.6Q3]
I hope there's some kind of country detection when buying otherwise anyone can buy a full upgrade for a tiny price now just by selecting the country with the lowest price...
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2017-01-02, 15:46
Post: #376
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2017-01-02 15:44)Bez Wrote: I hope there's some kind of country detection when buying otherwise anyone can buy a full upgrade for a tiny price now just by selecting the country with the lowest price... This could also result in something like G2A where people buy Steam keys in cheap countries and sell them on |
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2017-01-02, 15:48
Post: #377
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Ah there seems to be some kind of detection:
LFS Wrote:The type of license this can buy depends on the country of the person who you are giving the voucher code to, because the price of a Live for Speed license varies by country. |
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2017-01-02, 17:19
Post: #378
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Pretty sad to see into what pointless topics all the effort actually goes.
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2017-01-02, 18:34
Post: #379
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RE: LFS Development Discussion [Test Patch 0.6Q3]
Expecting some new content to kick off 2017 with.
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2017-01-03, 03:51
Post: #380
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RE: LFS Development Discussion [Test Patch 0.6Q3]
(2017-01-02 15:46)Audiojack Wrote:(2017-01-02 15:44)Bez Wrote: I hope there's some kind of country detection when buying otherwise anyone can buy a full upgrade for a tiny price now just by selecting the country with the lowest price... According to this you buy the key based on the country the person you are buying it for lives in but not sure how they would enforce that, even if they find a way people could still sell accounts. |
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