LFS Development Discussion
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2017-01-21, 13:23
Post: #481
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RE: LFS Development Discussion [Test Patch 0.6Q7]
Scaweeeen Wrote:Test Patch 0.6Q7: |
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2017-01-21, 15:30
Post: #482
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RE: LFS Development Discussion [Test Patch 0.6Q7] | |||||||
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2017-01-21, 15:36
(This post was last modified: 2017-01-21 15:38 by BP.)
Post: #483
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RE: LFS Development Discussion [Test Patch 0.6Q7]
Most (known) games have more than 2 developers
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2017-01-21, 15:39
(This post was last modified: 2017-01-21 15:40 by Adam.)
Post: #484
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RE: LFS Development Discussion [Test Patch 0.6Q7]
(2017-01-21 15:30)Frozen Wrote:(2017-01-21 11:15)BP Wrote: Because if an LFS Dev dies or suffers some other serious problem, it's not going to come. They're protecting themselves by making no promises. LFS has such a small development team, only two of them know how to 3D model and one of them can only do basic stuff. If someone had spent money on S3 because they wanted the 2 new tracks that should be coming but they don't get released and Scawen had promised them, then The devs could get into trouble. Even though these tracks should be coming out, Scawen is avoiding any problems if they don't come out. |
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2017-01-21, 16:01
Post: #485
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RE: LFS Development Discussion [Test Patch 0.6Q7]
If it coming new users to lfs so thanks to slaptrain, they can work more on this game
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2017-01-21, 17:02
Post: #486
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RE: LFS Development Discussion [Test Patch 0.6Q7]
(2017-01-21 13:23)Bez Wrote:Scaweeeen Wrote:Test Patch 0.6Q7: Yay! Can't wait to try it once im home |
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2017-01-23, 22:24
Post: #487
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RE: LFS Development Discussion [Test Patch 0.6Q7]
Another few updates about the map.
Scawen Wrote:Here's another test patch with some Westhill path fixes, a fix at the Autocross skid pad and opacity sliders for small maps. |
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2017-01-24, 17:14
(This post was last modified: 2017-01-24 17:21 by Borja.)
Post: #488
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RE: LFS Development Discussion [Test Patch 0.6Q9]
Hello Racers,
Here is a new TEST PATCH : 0.6Q10 It contains a new version of Blackwood : - New textures, geometry and detail improvements all around - New Historic configuration (similar to GP but without chicane) - New industrial estate area available when open config selected Other incompatible changes : XRG / XRT / FZ5 maximum steering angle increased to 45 degrees Spawn position now disables "Could not join : Start is blocked" Maximum number of layout objects increased to 2100 (was 1800) Other changes : There is an improvement in the car shadow system, which until now could cast shadows in the wrong direction. Skid marks now remain remain when the race restarts and are visible on layout objects. There is a new map view for open configurations and the track selection screen. Please read the full list of changes below for more information. AWESOME NEW MAP! We now have a city driving with this update! |
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2017-01-24, 17:27
(This post was last modified: 2017-01-24 23:12 by Borja.)
Post: #489
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Blackwood map update [0.6Q10]
Quote:Hello Racers,AWESOME NEW MAP! We now have a city driving with this update! |
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2017-01-24, 17:32
Post: #490
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RE: Blackwood map update [LFS Patch 0.6Q10]
I think... I just had a LFSGasm...
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2017-01-24, 17:37
Post: #491
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RE: LFS Development Discussion [Test Patch 0.6Q9]
mmm looks so good, bl everyweek now?
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2017-01-24, 17:38
Post: #492
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RE: Blackwood map update [LFS Test Patch 0.6Q10]
Yeahhhhh boy no more boringwood.
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2017-01-24, 17:39
Post: #493
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RE: Blackwood map update [LFS Test Patch 0.6Q10]
I guess everyone wants blackwood for at least two weeks now!
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2017-01-24, 17:45
Post: #494
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RE: LFS Development Discussion [Test Patch 0.6Q9]
Looks like TC has no choice now but to bring it back to the weekly schedule
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2017-01-24, 17:46
(This post was last modified: 2017-01-24 17:46 by Thomas.)
Post: #495
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RE: LFS Development Discussion [Test Patch 0.6Q9]
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2017-01-24, 17:47
Post: #496
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RE: Blackwood map update [LFS Test Patch 0.6Q10] | |||||||
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2017-01-24, 17:48
Post: #497
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RE: Blackwood map update [LFS Test Patch 0.6Q10]
That looks awesome, but it also look like we are switching another track to left side driving. D:
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2017-01-24, 17:49
Post: #498
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RE: Blackwood map update [LFS Test Patch 0.6Q10]
EPIC! I going make Derby Layout!
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2017-01-24, 17:51
(This post was last modified: 2017-01-24 17:51 by Borja.)
Post: #499
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RE: Blackwood map update [LFS Test Patch 0.6Q10]
(2017-01-24 17:47)SkyTeam Wrote:(2017-01-24 17:39)Roy Wrote: I guess everyone wants blackwood for at least two weeks now! No, them cant. Only available for X configurations. (2017-01-24 17:48)Ph4nToM Wrote: That looks awesome, but it also look like we are switching another track to left side driving. D: Yes, its left side made... |
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2017-01-24, 17:52
(This post was last modified: 2017-01-24 17:55 by GT4tube.)
Post: #500
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RE: Blackwood map update [LFS Test Patch 0.6Q10]
X configurations need S1 required
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