LFS Development Discussion
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2017-01-27, 14:24
(This post was last modified: 2017-01-27 14:25 by Ras.)
Post: #581
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RE: LFS Development Discussion [Test Patch 0.6Q12]
Mentioning the VWS at all makes me think the tyre physics might be pretty close. Otherwise why would Scawen care about it just yet?
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2017-01-27, 15:59
Post: #582
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RE: LFS Development Discussion [Test Patch 0.6Q12]
I get the gut feeling they are close, they wouldn't release the new kerbs if they didn't work with the new physics
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2017-01-27, 16:39
Post: #583
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RE: LFS Development Discussion [Test Patch 0.6Q12] | |||||||
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2017-01-27, 20:33
Post: #584
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RE: LFS Development Discussion [Test Patch 0.6Q12]
Changes from 0.6Q12 to 0.6Q14 :
New Blackwood : More fixes including some Z buffer issues and lod distances Physics : improved collision and tyre rolling on the 3D kerb objects Fixes : FIX : Removed message "Side mirror - point too central" |
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2017-01-28, 00:41
Post: #585
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RE: LFS Development Discussion [Test Patch 0.6Q14]
A quick lap showing off the new lock and the updated Blackwood, pretty scruffy/rushed lap, couldn't be bothered doing it a second time to get a decent lap. |
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2017-01-28, 02:34
Post: #586
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RE: LFS Development Discussion [Test Patch 0.6Q14]
my gran can get more angle than that
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2017-01-28, 03:39
Post: #587
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RE: LFS Development Discussion [Test Patch 0.6Q14]
She taught me well
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2017-01-28, 15:52
Post: #588
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RE: LFS Development Discussion [Test Patch 0.6Q14]
Scawen;1918693 Wrote:If all goes well there should be a new release today, version 0.6R. Seems that is going to release 0.6R, officialt blackwod, maybe something also? |
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2017-01-28, 16:55
(This post was last modified: 2017-01-28 18:00 by Owl.)
Post: #589
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RE: LFS Development Discussion [Test Patch 0.6Q14]
(2017-01-28 15:52)Borja Wrote: Seems that is going to release 0.6R, officialt blackwod, maybe something also? Why do you think something else is going to be released? Usually whatever was in the test patch is the content that is going to be in the new patch. https://www.lfs.net/forum/post/1918732#post1918732 Scawen Wrote:Quote from TurkemirtrZ : OUT https://www.lfs.net/forum/thread/90458-N...ood-Update Scawen Wrote:Hello LFS Racers, |
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2017-01-28, 17:53
(This post was last modified: 2017-01-28 17:57 by Borja.)
Post: #590
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RE: LFS Development Discussion [Test Patch 0.6Q14]
Scawen;1918738 Wrote:Hello LFS Racers, |
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2017-01-28, 17:54
Post: #591
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RE: LFS Development Discussion [Test Patch 0.6Q14]
Sorry Borja, beat you to it
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2017-02-05, 17:25
(This post was last modified: 2017-02-05 17:26 by Borja.)
Post: #592
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RE: LFS Development Discussion [0.6R]
Few posts related to VWS Scriocco that maybe you didn't see...
Scawen;1919630 Wrote:I was discussing with Geraldine... we reckon when the Scirocco comes out there will be all these posts like "WTF, it's just a medium powered FWD! Why have the devs been hyping this up for all these years?". Scawen;1919637 Wrote:I'm not sure, but for a quick answer, here's how it looks in LFS. Scawen;1919640 Wrote:Yeah, it should be nice to drive. Only with the current tyre physics, we had to use unrealistic setups to make the car handle well. That's the good thing, it showed up flaws in the tyre physics. The bad thing is it ended up taking years to develop the new tyre physics, and I took some wrong turns during that development. Also changed lifestyle in various ways during that time, LFS went through a quiet period. Seems that them have the heads up, and not only trying to finish their actual projects and finish the game. Seems that want to finish their actual projects, and continue with new things and continue develeop... For check the thread, https://www.lfs.net/forum/thread/90529-R...alf-Life-3 |
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2017-02-06, 16:21
Post: #593
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RE: LFS Development Discussion [0.6R]
Something in the distant future to look forward to, I suppose.
Scawen Wrote:pedrodfa Wrote:hello all, I just bought s2 license today mainly because everyone says how good VR implementation is in LFS. Unfortunately looking to the side you can see an interruption in the movement of things like trees or whatever is not at the same speed of the car. Read somewhere it was related to the response frequency of the physics being 100hz and the oculus rift being 90hz. Is there a possible solution for this from the developers? or is it a lost case? thanks |
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2017-02-06, 16:26
Post: #594
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RE: LFS Development Discussion [0.6R]
(2017-02-06 16:21)Spencer Wrote: Something in the distant future to look forward to, I suppose. This bothers me when I play in VR, I wasn't sure how to explain what was happening but I hope this gets fixed. Tyre physics first though Everyone hates VR update |
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2017-02-07, 19:24
Post: #595
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RE: LFS Development Discussion [0.6R]
(2017-02-06 16:26)Renegade Wrote:(2017-02-06 16:21)Spencer Wrote: Something in the distant future to look forward to, I suppose. I guess you could say that it wont ever happen |
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2017-02-15, 21:06
Post: #596
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RE: LFS Development Discussion [0.6R]
Quote:The system : New system for send SMS. Just can be interesting for those ones who do 24 hours race and want to talk to other racer to join it. Also, I think that its a bit expensive, but an imrpovement. |
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2017-02-15, 21:10
(This post was last modified: 2017-02-15 21:12 by BP.)
Post: #597
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RE: LFS Development Discussion [0.6R]
wow....
That system is 10 years old fyi. Check the date of the thread. |
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2017-02-15, 21:14
Post: #598
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RE: LFS Development Discussion [0.6R]
Who is actually going to benefit from this? Is it just me or is it only them I can think of?
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2017-02-15, 21:21
Post: #599
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RE: LFS Development Discussion [0.6R]
Well this is from 2006 but I didn't know it existed lol.
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2017-02-15, 21:21
(This post was last modified: 2017-02-15 21:22 by Frozen.)
Post: #600
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RE: LFS Development Discussion [0.6R] | |||||||
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