LFS Development Discussion
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2018-01-17, 10:19
Post: #701
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RE: LFS Development Discussion [0.6R]
RC-Maus and his silly stalky eyes What's coming next... who knows. |
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2018-02-06, 18:06
Post: #702
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RE: LFS Development Discussion [0.6R]
Scawen Wrote:Hi, thanks for the support in this thread and your patience. Scawen Wrote:Well, since you ask about the physics, I might as well say, although I am very well aware and should point out that plans may change. |
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2018-02-06, 18:27
Post: #703
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RE: LFS Development Discussion [0.6R]
YASSSSSSSS ALL ABOARD THE LFS HYPE TRAIN
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2018-02-06, 19:25
Post: #704
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RE: LFS Development Discussion [0.6R]
You'll be waiting a long time at the station for that train Owl...
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2018-02-06, 19:35
Post: #705
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RE: LFS Development Discussion [0.6R]
Until it goes off the abism.
------BACK ON TOPIC------ Can't wait for the update once it comes out (or at least a Test Patch), but gotta "take it with tweezers" still. I'll not be convinced until a Test Patch/New Version is out. I wanna guess they will update (and fix) the cars too (probably not in this update), right? Excluding XFG-XFR and XRG-XRT-XRR, It'd be nice to see how they would look updated. |
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2018-02-06, 20:41
Post: #706
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RE: LFS Development Discussion [0.6R]
It's just good to see they are still actively working on this. And i sure can believe unforseen things happen in real life. I have been patient with LFS and i will still be patient.
It's better to take the time and finish it with good results, rather than finishing it quickly so everyone will lose their interest in lfs. |
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2018-02-07, 16:10
Post: #707
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RE: LFS Development Discussion [0.6R]
ZzZzzZzzZZzZzzZzzZzz
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2018-02-07, 16:55
Post: #708
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RE: LFS Development Discussion [0.6R]
Words are just words. I wish they would show work in progress pictures... They have this let's keep it a secret until test patches bullcrap. Yawn.
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2018-02-07, 18:31
Post: #709
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RE: LFS Development Discussion [0.6R]
What Bez said, I don't understand why most of you still trust the utter rubbish he talks.
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2018-02-07, 19:05
Post: #710
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RE: LFS Development Discussion [0.6R]
I've seen untrustworthy developers and Scawen is Far from it. Ofcourse progress is going to be slow with one man coding and the other one doing graphics things. But they are not a greedy company that is rushing updates half-finished, putting DLC's and micro-transactions into the game.
Pictures would be nice yes, but people are way too impatient already when you check the forums. It won't change anything really. And i guess Eric is focusing more on doing what he does other than creating a time consuming blog. In the end the most loyal fans will still play the game and others will find something else to do in the meantime. |
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2018-02-09, 20:38
Post: #711
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RE: LFS Development Discussion [0.6R]
Best Slowest Developer Award 2018
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2018-02-13, 16:32
(This post was last modified: 2018-02-13 16:32 by AOR Nova.)
Post: #712
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RE: LFS Development Discussion [0.6R]
Lol I'm one of the strongly worded people on the main forum along with a few others who despise the way Scawen mouths junk and doesn't walk the talk.
He's been giving verbal "updates" since JFK died and out of all the times he says "we're doing something" only half the time something actually precedes. It's sick and tiring listening to one dude ramble about how its our life, we're back on track, we're working on it... blah blah. Pictures, screenies, some form of actual concrete evidence crap is being done. That, or it isn't. Leads me to think not much is actually being developed at the moment lol. Not pleasing your customer base won't sit well and it sure won't invite others to buy the game if its not being updated as expected. Or at least listening to what we want. Since when was a graphical update on our top priority list? Jeez |
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2018-02-22, 21:49
(This post was last modified: 2018-02-22 21:52 by Borja.)
Post: #713
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RE: LFS Development Discussion [0.6R]
Finally we see something...
Small version Spoiler (Click to View) Long version Spoiler (Click to View) |
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2018-02-27, 18:12
(This post was last modified: 2018-02-27 18:12 by cargame.nl.)
Post: #714
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RE: LFS Development Discussion [0.6R]
Ye;
(2017-12-28 14:34)cargame.nl Wrote: But.. What.. If... A true day and night cycle is being created? So far it looks satisfying. Also the comments about finally finishing off the tyre physics. This is a lengthy process, I would be surprised to see a new LFS version this year but if it is I am targeting on somewhere after summer. In the meantime just waiting, got used to it by now anyway. |
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2018-02-28, 06:38
Post: #715
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RE: LFS Development Discussion [0.6R] | |||||||
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2018-02-28, 15:22
(This post was last modified: 2018-02-28 15:37 by Pete.)
Post: #716
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RE: LFS Development Discussion [0.6R]
(2018-02-28 06:38)Chuck Wrote:(2018-02-27 18:12)cargame.nl Wrote: ...Just lol. It's like saying "I definitely gonna pay you pack tomorrow, I swear." for the last 10 years. Haha. His lighting progress is nice but he's way too distracted again. |
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2018-03-01, 13:04
Post: #717
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RE: LFS Development Discussion [0.6R]
OH WOW LIGHTING IMPROVEMENTS IM REALLY GLAD WE ALL WAITED THIS LONG, SUCH A LOT OF FEATURES ANNOUNCED
This is sarcasm, Scawen is a joke. |
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2018-03-01, 15:39
Post: #718
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RE: LFS Development Discussion [0.6R]
Im dissapointed they only did that after a year.
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2018-03-01, 17:02
Post: #719
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RE: LFS Development Discussion [0.6R]
xD Just Scawen Things.
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2018-03-01, 17:40
(This post was last modified: 2018-03-01 17:41 by Adam.)
Post: #720
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RE: LFS Development Discussion [0.6R]
it looks like he has hit the textures with a paint brush in photoshop. i also dont know which one is new and which one is old, that can't be good
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