LFS Development Discussion
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2018-03-18, 08:17
(This post was last modified: 2018-03-18 08:18 by AOR Nova.)
Post: #741
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RE: LFS Development Discussion [0.6R]
(2018-03-18 08:08)GT4tube Wrote: Lel. Hire some Danish slaves and get to work developing it to full potential!!!! Okay, but I probably would escalate the development process and form a team of developers bigger than just 3. Work off the current physics, pump tracks and vehicles out and probably expand into other sales platforms like Steam. Would be eager to see what LFS will be with a large spectrum of tracks and vehicles. Definitely league-able and would probably be a boost for TC as well, with more worlds to tinker with. Then once there is a actual solid "base" to begin with (i.e tracks and vehicles are settled), then I'd begin work on the physics followed by all the nitty witty small stuff like I don't know... a bush... some shadows that you'll never notice flying by at 250 kph... ectra. |
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2018-03-31, 20:57
Post: #742
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RE: LFS Development Discussion [0.6R]
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2018-03-31, 22:48
Post: #743
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RE: LFS Development Discussion [0.6R]
Looks sexy. It's nice that they decided to show some screenshots. Though "quite a while" part is worrying me.
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2018-04-01, 01:22
(This post was last modified: 2018-04-01 01:22 by Ghutra.)
Post: #744
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RE: LFS Development Discussion [0.6R]
Quote:although we'll still be working on updates for quite a while. Quote:It will be some time yet though... Well, the waiting game never ended Altho I'll wait for the (hopefully) pics on the reworked tracks, where the new shadow system will take more advantage (my guess) |
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2018-04-01, 03:26
Post: #745
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RE: LFS Development Discussion [0.6R]
Yup, focusing on the little things that don't matter. Classic.
But anyway, it's cool some form of update is coming in the future, at least. Like Ghutra said however... the "quite a while" could mean 1 month... 1 year.. 1 decade.. |
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2018-04-01, 05:10
Post: #746
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RE: LFS Development Discussion [0.6R]
Erm ... Am I only one who has his "shadows" and extras off to gain some more fps? Can't wait to see updated tracks.
@Nova, if "stop whining" doesn't work for you, might "keep on smiling" still do? Seriously, I can't find any post without negativity. It surely doesn't sound sarcastic. |
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2018-04-01, 07:38
(This post was last modified: 2018-04-01 07:40 by GT4tube.)
Post: #747
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RE: LFS Development Discussion [0.6R]
small update no pls
pls big update, Shadows, VWS, Tyre phyusics =More interesing play! Nova + Love LFS + Lazy Update Dev = Nova Triggered. xD |
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2018-04-01, 16:56
Post: #748
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RE: LFS Development Discussion [0.6R]
Well, I don't think that it's something small. It's a thing that I was looking for long time, it's a bid weird to have the walls on our roads, and no shadows on it, like "fliying".
I like it. |
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2018-04-01, 17:32
(This post was last modified: 2018-04-01 17:32 by Ghutra.)
Post: #749
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RE: LFS Development Discussion [0.6R]
https://twitter.com/scawen1/status/980186464314183681
So we may (hopefully) get GI+TP for this update, or just GI and TP later. This is teasing indeed lol |
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2018-04-06, 08:08
Post: #750
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RE: LFS Development Discussion [0.6R]
New test patch, nothing interesting though:
https://www.lfs.net/forum/thread/92067-Test-Patch-0-6R8 |
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2018-04-06, 15:48
Post: #751
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RE: LFS Development Discussion [0.6R8]
Wow, quality updates as usual..
(Not really) |
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2018-04-06, 16:46
Post: #752
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RE: LFS Development Discussion [0.6R8]
Why are you suprised it was just a patch to resolve ddos which failed(kind of).
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2018-04-06, 16:51
Post: #753
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RE: LFS Development Discussion [0.6R8] | |||||||
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2018-04-06, 18:13
Post: #754
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RE: LFS Development Discussion [0.6R8]
Changes from 0.6R8 to 0.6R9 :
https://www.lfs.net/forum/thread/92067 |
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2018-04-07, 13:35
Post: #755
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RE: LFS Development Discussion [0.6R8]
I am aware, however its been nearly 10 years since we were supposed to get tyre physics and a new car. We've had VR support added yes, but that was never really announced it would be a future update for the game. When you start advertising to your community that there will be new features, you expect those things to be in the game by now.
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2018-04-09, 18:47
Post: #756
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RE: LFS Development Discussion [0.6R8]
Patch 0.6R11 has now been released.
https://www.lfs.net/forum/thread/92067-T...now-R11%29 Changes from 0.6R9 to 0.6R11 : More informative error report for "Unknown file transfer error" FIX : Lighting restored to most objects (to appear darker in shade) FIX : Some objects at Blackwood looked the same e.g. ads over pits FIX : XR front lights were plain white in the recent test patches |
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2018-04-12, 19:26
Post: #757
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RE: LFS Development Discussion [0.6R11]
Patch 0.6R12 has been released today:
https://www.lfs.net/forum/thread/92067-T...now-R12%29 Changes from 0.6R11 to 0.6R12 : Interface : New free view camera position text command /cp /cp will copy a text camera position to the clipboard The resulting text can be saved in a text file, forum, etc. or into another instance of Live for Speed to reproduce.the camera position Many translations updated - Thank you translators! Graphics : Slight reduction in some excessively bright driver models InSim : New value PMO_POSITION for IS_AXM packet to report a blank position New packet IS_CIM reports a connection's interface / editor mode |
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2018-04-14, 03:27
Post: #758
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RE: LFS Development Discussion [0.6R12]
Quote:Information: We did intend to release the full version this weekend but for various reasons we have decided to go on a few more days. I hope to put another test patch here on Monday or Tuesday. But for now it seems R12 works well. |
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2018-04-14, 11:13
Post: #759
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RE: LFS Development Discussion [0.6R12]
The full version it's the one with the graphical updates?
Let's see what they can bring us! |
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2018-04-14, 11:48
(This post was last modified: 2018-04-14 11:49 by Chuck.)
Post: #760
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RE: LFS Development Discussion [0.6R12] | |||||||
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