LFS Development Discussion
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2018-04-14, 12:16
(This post was last modified: 2018-04-14 12:19 by GT4tube.)
Post: #761
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RE: LFS Development Discussion [0.6R12]
No borja. Yeah Chuck said.
Test Patch (R1 skip) R7 > R8 > R11 > R12 = Test Fixes Multiplayer ddos, Skin update website, LFS Logo, Sku DDS. > Complete to Full Version to 0.6S (New Stable MP, Skin update website) Next Test Patch 0.6S1 Skip > S5 > S6> S7 > S8 = Test fixes improvement graphics, new things fix etc > Complete to Full Version to 0.6T (New Graphics Stable) Next Test Patch 0.6T1 skip > T7 > T8 > T9 > T10 = Test Fixes new tyre physics and VWS, fix, fix fix fix everythings > Complete to full version 0.6U (New Release VWS and Tyre Physics Stable) Next............................ Leave Alpha Version.............. Next..... Final Test Patch 0.9Z then Final Patch LFS 1.0 Version Release, See ya in 2030. Just Scawen Things.... Good Luck Developer. |
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2018-04-14, 13:14
Post: #762
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RE: LFS Development Discussion [0.6R12]
GT4 you obviously didn't read Scawen posts about him merging graphical and physics patches into one lol. New Major patch with physics and graphics will likely be 0.7A or something.
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2018-04-14, 21:02
Post: #763
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RE: LFS Development Discussion [0.6R12]
Scawen Wrote:Information: We did intend to release the full version this weekend but for various reasons we have decided to go on a few more days. I hope to put another test patch here on Monday or Tuesday. But for now it seems R12 works well. We are getting close |
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2018-04-14, 23:31
Post: #764
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RE: LFS Development Discussion [0.6R12]
Finally...
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2018-04-15, 06:04
Post: #765
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RE: LFS Development Discussion [0.6R12]
Im wondering if its just a 'full version' of this DDoS protection stuff though...
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2018-04-15, 09:55
(This post was last modified: 2018-04-15 09:55 by Raphi.)
Post: #766
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RE: LFS Development Discussion [0.6R12]
^
I also think the DDoS protection system and some server changes will be forwarded as a new version. Graphical changes will then come in a later version and THEN we will get new physics. That's not really speculation but how Scawen used to do updates, doing things one by one rather than making a huge update with lots of stuff. |
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2018-04-15, 10:27
Post: #767
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RE: LFS Development Discussion [0.6R12]
All we can do now is wait and see.
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2018-04-19, 16:20
Post: #768
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RE: LFS Development Discussion [0.6R12]
From what I've read, all the graphics stuff is stuck on the tyre physics patch, which Scawen has said we will need to wait quite a few months for. I'm assuming the "Full version" is just the DDoS protection stuff to get it back onto a stable patch for hotlaps etc.
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2018-04-19, 21:56
Post: #769
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RE: LFS Development Discussion [0.6R12]
Pretty much. This will be 0.6<something>, and hopefully GI+TP will be 0.7 (IMO tyre physics is too much of a game changer to just be a letter on 0.6). So either this year or the next one, 0.7 will be around.
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2018-04-26, 20:04
Post: #770
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RE: LFS Development Discussion [0.6R12]
Scawen Wrote:Test Patch R13 is now available for testing. |
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2018-04-27, 05:14
Post: #771
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RE: LFS Development Discussion [0.6R13]
Interesting seeing him working on new features, but if I'm not mistaken, there is still no official update that includes those changes regarding the master server. As those changes are most crucial for playing online, those should have been published asap before thinking of any new features.
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2018-04-27, 13:35
Post: #772
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RE: LFS Development Discussion [0.6R13]
(2018-04-27 05:14)Chuck Wrote: Interesting seeing him working on new features, but if I'm not mistaken, there is still no official update that includes those changes regarding the master server. As those changes are most crucial for playing online, those should have been published asap before thinking of any new features. Yup. Luckily though, it seems you can actually connect to the master server with 0.6R now, with all of the original ports they opened including default. The caveat there is that skin downloads won't work (afaik). He should push out a stable patch now before adding more stuff... |
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2018-04-27, 16:44
Post: #773
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RE: LFS Development Discussion [0.6R13]
Scawen Wrote:Here are some more fixes and updates for the layout editor. Changes from 0.6R13 to 0.6R14 : Layout editor : Place objects (O) key is now equivalent to PASTE then COPY COPY key is now reversible so you can reselect the copied objects FIX : Sometimes marshall type could not be selected before placing FIX : Real world objects could still be selected after a full clear Patch 0.6R14 released |
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2018-04-28, 18:53
Post: #774
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RE: LFS Development Discussion [0.6R14]
Drive the LX8 in LFS 0.5F now: https://www.lfs.net/forum/post/1936570
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2018-04-28, 19:01
Post: #775
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RE: LFS Development Discussion [0.6R14]
Shame its not a proper content release for a new LFS version. But pretty cool still.
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2018-04-28, 19:29
Post: #776
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RE: LFS Development Discussion [0.6R14]
Bloody hell. What a beast
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2018-04-28, 19:51
Post: #777
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RE: LFS Development Discussion [0.6R14]
Tried it and its a beast.. Sweating while trying to keep it on the road
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2018-04-29, 11:14
Post: #778
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RE: LFS Development Discussion [0.6R14]
I’d love to have a go in that, I enjoy driving the LX’s. Renew it and put it in the full game I say. Along with estate cars, 4x4’s, vans and a recovery truck..
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2018-04-29, 13:37
Post: #779
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RE: LFS Development Discussion [0.6R14]
and Safety car xd
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2018-05-02, 17:28
Post: #780
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RE: LFS Development Discussion [0.6R14]
Changes from 0.6R15 to 0.6R16 :
Layout editor : Outline changed to line drawing which helps with object alignment Original objects are now shown with grey lines after copy pressed Drag select now has a minimum size to avoid accidental deselection FIX : Heading bug after un-copying selection that had been rotated FIX : CTRL+C un-copy cleared selection if originals were not found FIX : Chalk objects were sometimes invisible in copied selection Changes from 0.6R14 to 0.6R15 : Layout editor : An outline is now drawn around the selected objects M key can now be used with clipboard objects (select then CTRL+C) Multiple object rectangle select CTRL+drag with left mouse button 0.6R16 released |
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