LFS Development Discussion
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2018-07-08, 15:24
(This post was last modified: 2018-07-08 15:25 by Brixton.)
Post: #801
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RE: LFS Development Discussion [0.6T]
(2018-07-07 21:20)Renegade Wrote:(2018-07-07 21:11)Brixton Wrote:(2018-07-07 21:06)Marty Wrote: Probably. What I find funny: The Scirocco is not a important car, which makes people think: I am going to buy this game because it has a Scirocco in it! Do you see. I was right. |
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2018-07-08, 21:49
Post: #802
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RE: LFS Development Discussion [0.6T]
I think scirocco was meant to be 2.0 and you are all right it wont be a big deal anymore maybe it will be fun and most used for a week or two but thats it. The only way to reedem themselves is that they put it as a mini extra and add more bigger stuff and some old fixes as its only one car. But if they represent next update only about scirocco and say that its a big update and act like that is enough for us and we should be grateful then that is absolutely dissapointing and shameful.
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2018-07-08, 22:01
(This post was last modified: 2018-07-09 01:18 by Ghutra.)
Post: #803
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RE: LFS Development Discussion [0.6T]
Disregard. Misunderstanding
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2018-07-08, 22:09
Post: #804
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RE: LFS Development Discussion [0.6T]
V2.0 Lfs? Haha no way at this point we are lucky we get to 1.0 before arthritis kicks in. Was talking about engine displacement.
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2018-07-21, 19:59
(This post was last modified: 2018-07-21 20:00 by Riho.)
Post: #805
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RE: LFS Development Discussion [0.6T]
Scawen Wrote:I mentioned in the first post of this thread that we planned to release images of the graphical updates this month. Since then we have been brushing up the existing updates to be ready to make some screenshots.Finally being shown some progress. |
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2018-07-21, 20:09
(This post was last modified: 2018-07-21 20:09 by Ras.)
Post: #806
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RE: LFS Development Discussion [0.6T]
When we get to August i'm guessing another problem will have appeared and they have to postpone the screenshots till September and so on. We all know how it is
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2018-07-21, 20:19
Post: #807
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-07-21, 21:59
Post: #808
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RE: LFS Development Discussion [0.6T]
It does actually sounds positive if you ignore any form of reasonable timeline.
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2018-07-23, 17:17
(This post was last modified: 2018-07-23 17:24 by Riho.)
Post: #809
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RE: LFS Development Discussion [0.6T]
This is apparently at medium resolution. My game at 1920x1080. (ignore the pink trees e.e) Taken at /cp -8104131 21192096 392929 3623 300 0.0 40.0 |
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2018-07-23, 17:24
Post: #810
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RE: LFS Development Discussion [0.6T]
Looking beautiful with all the shadows and lighting I must say.
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2018-07-23, 17:25
(This post was last modified: 2018-07-23 17:27 by Borja.)
Post: #811
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RE: LFS Development Discussion [0.6T]
Looks great. Hope that potato computers still be able to play it and no require to much gpu/cpu with the new graphics
OLD New |
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2018-07-23, 17:34
Post: #812
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RE: LFS Development Discussion [0.6T]
Big improvement for sure, nice.
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2018-07-23, 17:46
Post: #813
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RE: LFS Development Discussion [0.6T]
What will the cars look like D:
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2018-07-23, 17:48
Post: #814
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RE: LFS Development Discussion [0.6T]
There go Comparison:
https://cdn.knightlab.com/libs/juxtapose...daf8f81e27 |
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2018-07-23, 20:48
Post: #815
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RE: LFS Development Discussion [0.6T]
Wow, looks amazing so far.
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2018-07-23, 20:56
Post: #816
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RE: LFS Development Discussion [0.6T]
Looks great so far, but my PC wont like it, I'm fairly sure haha
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2018-07-23, 21:57
Post: #817
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RE: LFS Development Discussion [0.6T]
Now that looks awesome indeed. I hope it doesn't have a big impact on performance.
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2018-07-23, 22:45
Post: #818
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RE: LFS Development Discussion [0.6T]
This looks good!
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2018-07-23, 23:06
Post: #819
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RE: LFS Development Discussion [0.6T]
The changes do seem promising. I guess it will be nice to see a slight improvement after so many years.
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2018-07-24, 11:06
Post: #820
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RE: LFS Development Discussion [0.6T]
ah man I so cant wait for this to be released in 2042!!!
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