LFS Development Discussion
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2018-09-23, 18:12
Post: #881
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RE: LFS Development Discussion [0.6T]
Definitely next year, I don't see them pushing anything out within 3 months. Scawen already highlighted the strive for perfection over rushing and subsequent bugginess so yeah still a ways to go.
But from sceptical me, the graphical updates are actually nice, good that it became a much bigger overhaul than expected. Kinda nice for a change but god damn can someone clone a couple of Erics |
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2018-09-23, 19:00
Post: #882
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RE: LFS Development Discussion [0.6T]
Does anyone else share the same opinion that they'll need to update the models of the cars? I think at the moment, from the current screenshots, the XFG looks a bit pants.
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2018-09-23, 20:34
Post: #883
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RE: LFS Development Discussion [0.6T]
Scawen knows the fact that cars do need an update. But it's low priority because Eric is one guy and he needs to finish tracks first. But yes, they will update them eventually.
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2018-09-23, 23:20
Post: #884
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-09-24, 06:30
Post: #885
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RE: LFS Development Discussion [0.6T]
(2018-09-23 20:34)SIMOX Wrote: Scawen knows the fact that cars do need an update. But it's low priority because Eric is one guy and he needs to finish tracks first. But yes, they will update them eventually. You mean like the tire physic? Or the physics at all? Or the "new" Scirocco or more content in S3 update? That bring us back to the point we are reach all the time: Why they don´t make the project open source and include fan-made stuff...we´ll never know. |
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2018-09-24, 13:58
Post: #886
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RE: LFS Development Discussion [0.6T]
He answered the question:
Scawen Wrote:I keep getting that question. It's really that cars need to be updated, but, I think that isn't important at the moment. |
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2018-10-27, 15:05
(This post was last modified: 2018-10-27 15:05 by Kyle.)
Post: #887
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-10-27, 15:14
Post: #888
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RE: LFS Development Discussion [0.6T]
Pro gg
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2018-10-27, 15:23
Post: #889
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RE: LFS Development Discussion [0.6T]
Aston Now, even more, my favourite track.
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2018-10-27, 16:10
Post: #890
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RE: LFS Development Discussion [0.6T]
That's going to bring a few people back to playing LFS probably. Looks a lot better.
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2018-10-27, 16:36
Post: #891
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RE: LFS Development Discussion [0.6T]
Elmo's comparisons: https://www.lfs.net/forum/post/1942047#post1942047
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2018-10-27, 17:06
Post: #892
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RE: LFS Development Discussion [0.6T]
Im so lucky I put away my potato laptop and built a 20 euro PC
Now I can stay with TC |
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2018-10-27, 18:25
Post: #893
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RE: LFS Development Discussion [0.6T]
Lol Scawen still thinks he's doing a "racing game"
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2018-10-27, 18:31
Post: #894
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RE: LFS Development Discussion [0.6T]
Live For Speedlimit?
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2018-10-27, 19:01
Post: #895
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RE: LFS Development Discussion [0.6T]
I was playing on a demo server some days ago with a friend of mine who was interested in playing.
The server list was 20 servers max, from which 3 were TC. I knew there were less players but this little amount of servers... |
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2018-10-28, 16:00
Post: #896
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RE: LFS Development Discussion [0.6T]
Looks very nice, It's interesting how it is changing, and seems that Aston it's going to have some new track configurations, I saw some new roads
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2018-10-28, 16:15
Post: #897
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RE: LFS Development Discussion [0.6T]
That's nice and all, but the game really needs new content
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2018-10-28, 16:26
Post: #898
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RE: LFS Development Discussion [0.6T] | |||||||
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2018-10-28, 16:31
(This post was last modified: 2018-10-28 16:31 by Pete.)
Post: #899
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RE: LFS Development Discussion [0.6T]
(2018-10-28 16:26)Shino Wrote:(2018-10-28 16:00)Borja Wrote: Looks very nice, It's interesting how it is changing, and seems that Aston it's going to have some new track configurations, I saw some new roads This is a good thing though, prioritising getting the content out. Scawen would normally spend ages adding this sort of content but it seems like they really just want to get it into our hands. There's nothing stopping them from adding this later. |
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2018-11-24, 17:29
Post: #900
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RE: LFS Development Discussion [0.6T] | |||||||
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