LFS Development Discussion
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2019-02-24, 00:12
Post: #941
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RE: LFS Development Discussion [0.6T]
Might need to add a fine for using high beam against oncoming traffic now
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2019-02-24, 00:34
Post: #942
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RE: LFS Development Discussion [0.6T]
it would need to be 1k/each to stop me
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2019-02-24, 09:15
Post: #943
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RE: LFS Development Discussion [0.6T]
That's really good. At night, you can hide and turn off lights. No one will see where are you
But sadly, Scawen mention that it's not sure that this feature be released. Let's hope yes |
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2019-02-24, 13:45
Post: #944
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RE: LFS Development Discussion [0.6T]
Even without a lightbar, having high been headlights would certainly be useful for cops!
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2019-03-12, 17:43
Post: #945
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RE: LFS Development Discussion [0.6T]
Looks like we've got a new update coming up soon (0.6U?) with improved support for VR headsets, the biggest difference in this one will be the dashboard resolution, it feels clearer now.
Other than that, everything else is the same, oh and... Scawen Wrote:we are several months away from the graphics update. https://www.lfs.net/forum/post/1946303#post1946303 |
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2019-03-12, 18:34
Post: #946
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RE: LFS Development Discussion [0.6T]
Triggered.
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2019-03-12, 21:01
Post: #947
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RE: LFS Development Discussion [0.6T]
Scawen Wrote:we are several months away from the graphics update.I am so dissapointed I thought it was going to be 2021 :/ |
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2019-03-13, 09:23
Post: #948
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RE: LFS Development Discussion [0.6T] | |||||||
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2019-03-13, 11:48
Post: #949
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RE: LFS Development Discussion [0.6T]
Lol would it be illegal to drive MRT at night? since it doesn't have any lights xD
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2019-03-13, 11:50
Post: #950
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RE: LFS Development Discussion [0.6T] | |||||||
2019-03-13, 12:48
Post: #951
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RE: LFS Development Discussion [0.6T]
admittedly, a day night cycle would add a LOT more fun into the CityDriving server as well as LFS as a whole... But yes, no MRT at night, South City would be hell
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2019-03-13, 20:30
Post: #952
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RE: LFS Development Discussion [0.6T] | |||||||
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2019-03-13, 20:42
(This post was last modified: 2019-03-13 20:42 by Sky.)
Post: #953
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RE: LFS Development Discussion [0.6T] | |||||||
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2019-03-13, 22:03
Post: #954
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RE: LFS Development Discussion [0.6T] | |||||||
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2019-03-14, 14:15
Post: #955
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RE: LFS Development Discussion [0.6U]
(2019-03-13 20:30)Kyle Wrote: T7 update has finally fixed the "character bleeding" Exciting for me! |
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2019-04-01, 18:34
Post: #956
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RE: LFS Development Discussion [0.6U]
Scawen;1947134 Wrote:Here's a full HD 24 hour lighting cycle.I mean there wasn't a March progress update, but at least this shows the new Aston a bit more. |
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2019-04-01, 18:36
Post: #957
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RE: LFS Development Discussion [0.6U]
Sick!
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2019-04-01, 18:50
Post: #958
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RE: LFS Development Discussion [0.6U]
Scawen Wrote:Eric has been working on Kyoto and I have been working on the lighting system.This sounds promising, and the video also looks good! |
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2019-04-06, 15:50
Post: #959
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RE: LFS Development Discussion [0.6U5] | |||||||
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2019-04-28, 15:04
Post: #960
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RE: LFS Development Discussion [0.6U5]
Scawen's April report: https://www.lfs.net/forum/thread/93420
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