[TC] CityDriving InSim - Changelog
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2024-03-31, 07:32
(This post was last modified: 2024-03-31 09:51 by Chuck.)
Post: #241
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RE: [TC] CityDriving InSim - Changelog
Version 6.28
-New: Car-roles: Implemented limitation on suitable cars for COP/TOW/MED/RES (*see Notes) -New: Check for reserved TC member tags. [TC]/[TC-G]/[TC-R] are reserved tags. Note on cars & roles: Role-playing V2.0: COPs/TOWs/MEDs & RESs are now required to use real high profile cars that offer real light-bars & other attachments that fit to the role you're playing. That automatically rules out all S2 cars. Use the respective S3 versions of those if you like them so much. Insim will restrict the usage of cars that have not been classed as suitable. The garage screen will show the suitable roles for the selected car. Also, the Cars & Mods page within the HOME menu allows filtering on suitable cars. Furthermore, [TC] World offers a complete list of mods at https://world.city-driving.co.uk/?page=mods/list Please be aware that you also have to select the appropriate configuration, e.g. roof mounted strobe lights. Low profile vehicles and low-profile strobe lights (e.g. hidden in grille, behind windows) are reserved for VCU units, therefore [TC] only. Disclaimer: This is currently on trial, but the chances are good that this will become the new standard as is takes the whole gameplay to a new level. Edit: This list might help you to copy skins/setting: XFG -> 1432AA - XF GTI LIGHTBAR XRG -> 36DFD7 - XR GT LIGHTBAR RB4 -> 56C9FA - RB4 GT LIGHTBAR or 953A1B - RB4 GT T5 RESCUE FXO -> A4B0F3 - FXO TURBO LIGHTBAR XRT -> 18BF50 - XR GT TURBO LIGHTBAR RAC -> CC8326 - RACEABOUT LIGHTBAR FZ5 -> 2A1D5F - FZ50 LIGHTBAR Also note: Guide on changing the engine sound on mods |
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2024-04-07, 08:49
Post: #242
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RE: [TC] CityDriving InSim - Changelog
Version 6.29
-Upd: API: Added current call per player to json structure -Fix: !respond could be issued multiple times for the same call -New: New admin command !cars [selection] to temporarily change available cars (e.g. for events) -New: Garage screen: Added notice when admin selection is active. |
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2024-05-04, 08:32
(This post was last modified: 2024-05-04 08:32 by Chuck.)
Post: #243
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RE: [TC] CityDriving InSim - Changelog
Version 6.30
-Fix: Expired licences were used in some cases -Fix: Ticket fines: Received fines were falsely counted as paid fines Version 6.31 -Upg: Internal: Renewed market system for jobs (taxi/freight/etc.) -Fix: Garage: Owned, rentable cars were listed twice as owned and rentable -Fix: Lists: Taxi jobs did not show correct text -Fix: Server lags: Clients are no longer processed during a server lag (income, stats, etc) -New: Cars do now have virtual seats (usable for taxing, and busing later) -Upg: Home / Garage: Added info about current user of a car -Upg: Home / Garage: Added info about seats -Upg: Revised taxi system (See below) Notes about the revised taxi system: -Taxi calls now come via a separate gadget, rather than the call mechanism used for EMS units -Taxi calls now go onto a virtual market -Taxi calls are picked randomly from the market and offered to players who meet the criteria -Taxi jobs now consist of up to 8 passengers and up to 50kg of luggage per passenger -Your car needs to have enough seats and cargo space to be considered for a job -The fare has not been changed but every passenger leaves a tip now between 0 and 10 € Please note: Figures might not yet be final and may change in future. Thanks to Yukine for helping to determine the seats for all the cars. Please post corrections / changes on our Discord channel. |
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2024-05-30, 06:36
Post: #244
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RE: [TC] CityDriving InSim - Changelog
Version 6.32
-Fix: Freight market didn't create enough jobs -Fix: Parcel market didn't create enough jobs -New: Taxi jobs: Added stats for transported persons & luggage Version 6.33 -Fix: Improved circling-detecting under lag conditions -Fix: Recruits could not use [TC] tag Version 6.34 -Fix: Garage: Owned, rentable cars were still listed twice as owned and rentable -Fix: Improved circling-detecting under lag conditions -Fix: !report did not work for some due to an expired licence -Chg: Reserved TR-G & TC-R tags are now checked against profile badges |
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2024-06-16, 06:39
Post: #245
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RE: [TC] CityDriving InSim - Changelog
Version 6.35
-Fix: Garage: Remembering last used car wasn't working reliably -Upg: Improved circling detection under server lag conditions -Upg: Improved trip saving under server lag conditions -Upg: Maximum total number of cargo/mail jobs is now dynamically determined based on the number of available locations. Cargo = 20 jobs per location, Mail = 30 jobs per location |
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2024-07-14, 12:14
(This post was last modified: 2024-07-14 17:27 by Chuck.)
Post: #246
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RE: [TC] CityDriving InSim - Changelog
Version 6.37
Notes first: Trips & bonuses: Trips have been reverted to what they've been in the beginning: A simple counter for your current driving session. Any action that involves leaving the track will reset it. Bonuses are gone. The money that usually went into the bonus-pot will now be paid out directly via the income. Thus, the income for all cars has been increased by 1€. This is in particular a great benefit for the lower income vehicles, as a +1 increase for a +1 car basically doubles the income. However, the +5 limit is still the maximum income, that hasn't changed. The motivation behind these changes are manifold. For one, technical reasons: The code to keep trips safe is long and complex. Over the years many additions have been made, i.e. to save trips during ddos attacks. There is no need for this anymore. And secondly, it frees the mind a little if there is one thing less to worry about. However, trips & bonuses were the main reason to ask for help if people were crashed, so tows had a job. Which is important to keep. Therefore, some penalties must be in place to keep people from pressing shift+p. To do so, the pit-fine will be more strict, there will be no free pit after 5 minutes anymore and there also will be a new time penalty for cars being recovered. Every car not being returned will be locked for 5 minutes. We will have to see how people will react to these measures, but there are two little numbers now, the fine and the recovery time, that can ne used easily for future adjustments. E.g. the recovery time for buses could be somewhat longer than it is for cars. The pit-fine could be different for rental cars. It also adds a little bit of realism, as cars just have to be returned, and recovering cars also just costs some time & money in real life. Join process: The last chosen car will always be used when joining. If not available, the join will be rejected. Exception: When Insim starts and players are already on track, you might get a different car assigned in case the selected car was assigned to somebody else before you. Delayed checks: Checks for valid licences, roles, skin, car config, etc. are now done continuously in the background. Once on track, you wont get instantly spec'ed anymore, e.g. if a licence runs out. Instead, you will get a 100sec countdown to leave the track on your own. -Upg: Revised join process. Better messages. -Upg: Delayed checks for valid licences, roles, skin, car config, etc. -Chg: Removed free pit after 5 minutes -New: Car recoveries: Cars not returned in a safe-zone will be locked for 5 minutes. -Rem: Removed bonus system -Rem: HUD: Removed bonus button -Rem: HID: Removed free pit timer -Chg: Trips are no longer saved in any way. Pit/Spec/Leave = Reset -Upd: Internal: Updated various Java libraries -Upd: Internal: Updated to Java 22 Version 6.37p1 -Fix: Fix with spawn points not working once used Version 6.37p2 -Fix: Fix with car selection wasn't saved properly when using mods |
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2024-07-15, 11:19
Post: #247
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RE: [TC] CityDriving InSim - Changelog
Version 6.38
-New: New system to track stat values for certain time-spans (firstly used to track distances) -Upg: HUD: The odometer can now show distances for session/today/week/month/year/total (Counting starting today!) -Upg: Preferences: Added new selections for "odometer" -New: Added !distance [total|session|day|week|month|year] command to query distances -Fix: Fixed car problem when handling UF1 restrictions Admins stuff: -New: Added !warn <username> command to issue warnings from templates -New: Added list for UF1 restrictions |
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2024-07-19, 10:02
Post: #248
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RE: [TC] CityDriving InSim - Changelog
Version 6.39
New towing feature: Vehicles can now be towed completely with tow trucks featuring a flat bed. Users may call such transports via the call menu, EMS units may as well call transports as backup if their own options are exhausted. This kind of towing is primarily meant to deal with undrivable cars, that cannot find the way back to a Safe-Zone e.g. with a broken steering. Another feature is, that cops can now call a tow truck to get dangerously parked cars out of the way. Do do so, a parking ticket has to be issued first, then the tow truck can tow it away. Notes: - The service has a fixed price of 100€, which will be transferred to the tow after successfully delivering the car to a Safe Zone. - While transporting, the tow has the responsibility for the car, if he loses it, he will also have to pay the 500€ pit fine for the car he was transporting. - The towed user has to confirm the !tow command before the loading starts (With exception for cars with a parking picket) - The driver of the towed car always pays the 100€, regardless who called the tow truck. -Fix: Bus licence did not work for heavy vehicles since version 6.37 -New: New !tow [username] command to load up a car Admins stuff: -New: Added warnings for wrong way, reckless driving, wrong skin, stunting. -Upg: Warnings may now use up to 8 lines of 60 chars -Fix: !warn command did not work for usernames with spaces |
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2024-07-20, 08:22
Post: #249
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RE: [TC] CityDriving InSim - Changelog
Version 6.41
Bonus system: The bonus system has been re-activated and the 1€-extra-income per car has been removed again. However, there is no 'losable' trip as it was some weeks ago. Instead, the bonus is now based on the daily driven kms, so you have to build-up your bonus factor every day from zero again. The underlying time zone for date changes is UTC, so for some people e.g. from Australia / USA the "trip" will reset at midday. -Fix: HUD: Role display overlapped with bonus display -Fix: Bonus: Fixed payout text spam -Upg: Admin warnings now also show the admin name & date issued Version 6.40 -Fix: HUD: Notices did not show (Central messages on screen) -Chg: Reactivated bonus system based on daily kms |
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2024-07-23, 10:08
Post: #250
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RE: [TC] CityDriving InSim - Changelog
Version 6.42
-Chg: Removed income for UF1 restricted users. Bonuses may still be collected. -Fix: VCU units: Notice about default skin was repeated every 10s -Fix: (internal) Fixed channel name logging Version 6.43 -New: Implemented option to exclude players from using private chats. -Fix: Fixed conversions for speed limits -Upg: Normalised all maps' speed limits Side note - detailed speed limits: |
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2024-07-24, 14:33
Post: #251
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RE: [TC] CityDriving InSim - Changelog
Version 6.44
-Chg: Re-activated classic mobile speed-traps -Chg: Emergency traffic lights can be initiated outside of safe zones (!alarm) -New: Implemented new emergency traffic lights blinking pattern (red/red) (channel 22/23) -Upg: Refined built-in warning texts and dialog |
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2024-07-25, 09:52
Post: #252
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RE: [TC] CityDriving InSim - Changelog
Version 6.45
-New: Added flash effect to speedtraps -Upg: HUD: The GPS arrow now also uses the locator-colour preference. -Fix: Fixed several potentially breaking € symbols in combination with nicknames using exotic charsets -New: HwA: Added new command !movex [centimetres] - Move last object by given distance - e.g. !movex 25 -New: HwA: Added new command !movey [centimetres] - Move last object by given distance - e.g. !movey -200 -New: HwA: Added new command !rotate [degrees] - Rotate last object by given amount - e.g. !rotate -45 |
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2024-07-26, 15:07
Post: #253
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RE: [TC] CityDriving InSim - Changelog
Version 6.46
-New: New car upgrade: Speed-Trap, 5000€, 20 slots, 10h lifespan -Upg: HUD: Speed-traps now show a mission-like display on the right side -Chg: Speed-traps yield a little money for the cop: 1€ per checked car + 2€ extra for every speeder -Fix: Car upgrades did not wear |
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2024-08-03, 11:55
Post: #254
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RE: [TC] CityDriving InSim - Changelog
Version 6.47
-New: Preferences: Added new option for speed-trap messages -Chg: Garage: Remoted car points, changed text order -Upg: Re-implemented wrong-way checkers based on ax-objects instead of insim configs Admin stuff: -Fix: HwA: !movey- moved wrong direction -Upg: Warnings: Various small text changes -Upg: Warnings: Added possibility to add an URS description after issuing a warning -New: Warnings: Added warning regarding language in private-chats -Fix: Lists: List dialogs did disappear when outside of safe-zone -New: Lists: Added new list "speed-traps" |
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2024-08-04, 10:35
Post: #255
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RE: [TC] CityDriving InSim - Changelog
Version 6.48
-New: Implemented wrong way checks based on LF insim-checkpoints -New: Implemented temporary restrictions -Fix: Speed-traps now cover a maximum height difference of 3m for the sake of realism |
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2024-09-01, 07:17
(This post was last modified: 2024-09-01 07:18 by Chuck.)
Post: #256
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RE: [TC] CityDriving InSim - Changelog
Version 6.49
-New: Implemented wrong-way detection-only zones Version 6.50 -New: Added !lasertrap command to setup automated laser measurements (similar to speed-traps) -Upg: Implemented 10s immunity time after automated speeding fines to avoid being double fined / chased. -New: Added 'amk' to swear filter -Fix: Warning dialog: Fixed typo Admin stuff: -New: Added a info record on the URS when a licence is granted -New: Warning: Added warning for "Interfering with chase" |
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2024-09-02, 14:20
Post: #257
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RE: [TC] CityDriving InSim - Changelog
Version 6.51
-Fix: !speedtrap should not work in safe-zones -Fix: !lasertrap should not work in safe-zones -Fix: Wrong counting of active bridges -Fix: Wrong counting of active ramp |
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