InSim Lag Kick
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2012-01-24, 13:49
(This post was last modified: 2012-01-24 13:56 by Chuck.)
Post: #4
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RE: InSim Lag Kick
"Lagging" is a wide term. People with more than 0.20 already affect the gameplay negatively but Insim cannot detect it. Though there is a "lagging" flag reported by lfs, (afaik) it does only show whether a player is "invisible" (Elmo might know more). Which is also bad, but that technique would only catch the top 5% of the laggers.
Frankly, if it was up to me, I would let nobody even join the server with ping >0.10, but I have no tool to detect, nor to enforce it. |
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Messages In This Thread |
InSim Lag Kick - Tommer - 2012-01-24, 13:22
RE: InSim Lag Kick - Malibu - 2012-01-24, 13:26
RE: InSim Lag Kick - ZsoLT - 2012-01-24, 13:26
RE: InSim Lag Kick - Chuck - 2012-01-24 13:49
RE: InSim Lag Kick - Elmo - 2012-01-24, 21:31
RE: InSim Lag Kick - Pete - 2012-01-26, 14:24
RE: InSim Lag Kick - Johan. - 2012-01-26, 15:17
RE: InSim Lag Kick - bullet - 2012-01-26, 15:43
RE: InSim Lag Kick - Stephen - 2012-01-26, 19:08
RE: InSim Lag Kick - Nitros - 2012-01-26, 19:27
RE: InSim Lag Kick - ChrisM - 2012-01-27, 01:56
RE: InSim Lag Kick - Pete - 2012-01-26, 19:28
RE: InSim Lag Kick - Roba - 2012-01-26, 19:41
RE: InSim Lag Kick - Clockwork - 2012-01-26, 19:50
RE: InSim Lag Kick - Elmo - 2012-01-26, 21:10
RE: InSim Lag Kick - bullet - 2012-01-27, 12:26
RE: InSim Lag Kick - Knight - 2012-01-26, 21:19
RE: InSim Lag Kick - FR4NOx - 2012-01-27, 05:16
RE: InSim Lag Kick - Boosted13B - 2012-01-28, 09:28
RE: InSim Lag Kick - Kieran - 2012-01-28, 20:43
RE: InSim Lag Kick - ChrisM - 2012-01-29, 00:38
RE: InSim Lag Kick - FR4NOx - 2012-01-29, 04:51
RE: InSim Lag Kick - Chuck - 2012-01-29, 08:38
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