An improved WE Gas Station?
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2016-08-19, 22:12
Post: #21
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RE: An improved WE Gas Station? | |||||||
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2016-08-19, 22:59
(This post was last modified: 2016-08-19 23:04 by kudlateli.)
Post: #22
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RE: An improved WE Gas Station?
Oh why, everybody will slow down .
At least close that exit next to gas station, its too dense. |
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2016-08-19, 23:27
Post: #23
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RE: An improved WE Gas Station?
If it's only about slowing down traffic, this would be an option:
The biggest con is that noobs will crash there. A lot. |
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2016-08-20, 00:00
(This post was last modified: 2016-08-20 00:03 by StreetFX.)
Post: #24
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2016-08-20, 00:01
Post: #25
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2016-08-20, 01:08
Post: #26
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RE: An improved WE Gas Station?
It all depends on the speed the car is traveling at, the gaps can be adjusted to change this speed.
Here is a more flowing version of the same: https://drive.google.com/open?id=0B3uIMr...kY5V3ZSeXM |
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2016-08-22, 01:44
Post: #27
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RE: An improved WE Gas Station?
(2016-08-18 08:18)Chuck Wrote: I think it doesn't matter much *where* people enter or leave the road. The main issue here is that people simply don't look left or right. Which is actually negligent or reckless driving as defined in rule 1.2. i totally agree with chuck about his point , the main problem is people and not the enter or leave points, road speed if i'm not mistaken is 80km/h , if people follow that speed they can avoid crashes ,but as we all know most people drive 140 km/h++ in that area and with that speed u can't avoid crashes. if people drive 80 km/h they can avoid/stop in short time. |
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2016-08-22, 05:59
Post: #28
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RE: An improved WE Gas Station?
(2016-08-22 01:44)QATAR948 Wrote:(2016-08-18 08:18)Chuck Wrote: I think it doesn't matter much *where* people enter or leave the road. The main issue here is that people simply don't look left or right. Which is actually negligent or reckless driving as defined in rule 1.2. On this road it's 100kph or 60mph, but that's nearly the same feeling. I agree with you and Chuck, that's not the problem of the layout but more the problem of some careless players, who can't look at left and right. |
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2016-08-22, 08:03
(This post was last modified: 2016-08-22 08:05 by Brixton.)
Post: #29
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RE: An improved WE Gas Station?
Two Ideas for that area:
1st: We can take some small ramps there. Only hight like a hight curb. So you cant drive the wrong way out. Each on every side in direction like the arrows. 2st: Close the one way. The main entry is then the street next to the gas station. For fun you can take there traffic lights. I personaly prefer 1st, cause its simple, dont change the tunnel way (which is very nice for crusing) and dont change the layout realy. So only at one way some cars can come out, what makes the area safer. But that there are careless driver, who dont look is a realistic problem. Causing a accident fines 300 € and its more fun, if accidents are possible. |
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2016-08-22, 13:16
Post: #30
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RE: An improved WE Gas Station?
Make traffic lights or a bridge, but for this specific area I think a radar or a speed camera will be very effective.
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2016-08-23, 12:17
Post: #31
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RE: An improved WE Gas Station?
Don't need any more devices taking cash out of the game. Besides, it probably won't make people slow down for that area, people who don't care about money speed past speedtraps all the time like they aren't even there.
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2016-08-23, 16:47
Post: #32
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RE: An improved WE Gas Station?
I'm not too sure about the OP because it is a good idea but not so good at the same time because think about it; the first [TC] Westhill track was very similar to this and that was boring and annoying to have to go around.
Some1's idea on the other hand would/should slow people down but can cause more accidents. If it were to be more sbread out, across the length of that small piece of 'Paddock Tunnel Way' then it might work just fine. My idea would be to leave it as it is. Either that or to make it more realistic; just something along the lines of "school zones" or something so there are speed bumps along the way or near entrance/exits. Something like this: Just my thought anyways. |
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2016-08-23, 21:03
Post: #33
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RE: An improved WE Gas Station? | |||||||
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2016-08-23, 22:20
Post: #34
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RE: An improved WE Gas Station?
(2016-08-23 21:03)Skoda Wrote:(2016-08-19 23:27)Some1 Wrote: If it's only about slowing down traffic, this would be an option: I love your idea, a bit messy though if some cars decide to not respect priority, but that's more a question of rules. |
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2016-08-24, 01:37
Post: #35
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RE: An improved WE Gas Station?
(2016-08-23 22:20)Raphi Wrote: I love your idea, a bit messy though if some cars decide to not respect priority, but that's more a question of rules. That's where the traffic lights could come into play but still, the area would have to be adjusted to that fitting. If not that then some rule that states about give-ways. |
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2016-08-25, 13:23
Post: #36
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RE: An improved WE Gas Station?
Now with traffic lights this idea actually can work perfect
(2016-08-19 22:12)Pete Wrote:(2016-08-19 17:55)kudlateli Wrote: Rules are rules, that island is to slow down the traffic. [One way system] |
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2016-08-25, 14:08
Post: #37
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RE: An improved WE Gas Station?
I'm sure there will probably be put some roadworks with traffic lights there at some point. Probably the closest we're gonna get to a suggestion like this.
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2016-08-25, 21:01
Post: #38
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RE: An improved WE Gas Station?
I'm liking the ideas but it'd cause more mayhem than there already is. As Ras said, roadworks will probs be added there but I'd prefer it to stay the same as it is now. -1
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2016-08-25, 21:17
Post: #39
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RE: An improved WE Gas Station?
People did stray out quite far, I was just originally hoping for the two exits into the actual gas station to be closed off and just have the one beside it (just before the fuel price sign).
I suggested the one way system as it would look a bit cleaner too. |
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2016-08-25, 22:11
(This post was last modified: 2016-08-25 23:02 by KaraK.)
Post: #40
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RE: An improved WE Gas Station?
Just close the two exits off and it's solved.
The problem isn't just that people don't look, it's that there are three entry and exit points where people don't look very close to eachother, and that's causing the trouble. Closing off two of those points would work perfectly imo. |
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