A new COP menu system?
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2016-08-25, 11:47
Post: #1
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A new COP menu system?
Hello everyone!,
We all know the laser & chase combination, Someone is lasering and another unit will chase this suspect. Well my idea was to add another system with a command. For example: If one 'suspect' ignore the red light while he is on high speed and a cop is nearby but parking, then he can't chase that guy yet. Well my idea was: If this cop use a command like !setlist {USERNAME} REDLIGHT (Would be awesome if it only allowed if the user was on the tracking bar, to avoid the abuse of the system) It will appear in the cop list menu: {SUSPECTNAME} Ignored REDLIGHT 30 -->{SUSPECTNAME} : This will be the player name. --> Ignored REDLIGHT: This will be the short reason, for example it is ignored redlight but it can be drifting or something else. --> '30' that is the timer, if the timer expires, then you are not allowed to chase him anymore. This timer works on seconds. Commands can be: !setlist {username} reason : will add a user to the list !remlist {username} : will remove the user from the list. !showlist : Will show the suspect list !hidelist : Will close the suspect list It would be perfect if we can leave the GUI open. It will appear in the cop list GUI: {SUSPECTNAME} Ignored REDLIGHT 30 {SUSPECTNAME2} Drifting 25 {SUSPECTNAME3} Ignored REDLIGHT 17 {SUSPECTNAME4} Stunting 8 {SUSPECTNAME5} Drifting 2 The list maximum will be 5 (or lower/higher i don't mind =P) Ofcourse there are more variables for the command: REDLIGHT = Ignored redlight DRIFT = DRIFTING CAR = Something is wrong with the suspect's car STUNT = He is stunting on the road MOVE = Failed to move for a chase ( Could be used for interfere too) Thanks for reading! |
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2016-08-25, 11:50
(This post was last modified: 2016-08-25 11:50 by Borja.)
Post: #2
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RE: A new COP menu system?
Its a great idea , but I will not set a maxium of 5. Just not set any limit, doing this with a list (a bit biger) like the one that we have when we send a car , its a great idea.
+1 |
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2016-08-25, 11:52
(This post was last modified: 2016-08-25 11:53 by Carl.)
Post: #3
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RE: A new COP menu system?
I like the idea to be honest. A system which COPs use currently is lasering from one point and sending the laser through the COP chat for other COPs to take the suspect. This works the same and I think I would enjoy copping even more because it would be more team work based.
Some could say it would make the COP over-powered, but having a timer just like !laser has would solve that issue imo. Other ideas have been suggested to this in the past, one of them being an ANPR 'camera'. |
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2016-08-25, 11:54
Post: #4
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RE: A new COP menu system?
To be fair it isn't too far off from the ANPR idea which many people didn't like.
As per the idea itself, I think there should be some kind of time limit for it, lets say 30 mins. +1 For the idea though. |
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2016-08-25, 11:56
Post: #5
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RE: A new COP menu system?
+1 i like this idea! But too lazy to rember those commands :/
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2016-08-25, 12:05
Post: #6
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RE: A new COP menu system? | |||||||
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2016-08-25, 12:08
Post: #7
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RE: A new COP menu system?
The idea reminds me of LCPDfr.
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2016-08-25, 12:13
Post: #8
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RE: A new COP menu system? | |||||||
2016-08-25, 12:42
(This post was last modified: 2016-08-25 12:43 by Elgen.)
Post: #9
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RE: A new COP menu system? | |||||||
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2016-08-25, 12:45
Post: #10
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RE: A new COP menu system?
Super idea!
+1 |
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2016-08-25, 12:53
(This post was last modified: 2016-08-25 12:53 by Chuck.)
Post: #11
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RE: A new COP menu system?
I really have problems understanding what you say. Do you mean that if cop A witnesses some violation, he types in some text and cop B may chase and fine the suspect?
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2016-08-25, 13:04
(This post was last modified: 2016-08-25 13:08 by Adorable.)
Post: #12
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RE: A new COP menu system? | |||||||
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2016-08-25, 13:28
(This post was last modified: 2016-08-25 13:30 by Elgen.)
Post: #13
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RE: A new COP menu system?
(2016-08-25 12:53)Chuck Wrote: I really have problems understanding what you say. Do you mean that if cop A witnesses some violation, he types in some text and cop B may chase and fine the suspect? Exactly, it is just a command !setlist username DRIFT It will appear in a Suspect GUI list: Username DRIFTING 30 And if there are any nearby units at the following username, they can chase this suspect and fine them. |
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2016-08-25, 14:06
(This post was last modified: 2016-08-25 14:09 by Chuck.)
Post: #14
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RE: A new COP menu system?
Well, no then. For many reasons. The rules require the fining cop to have witnessed the violation and that is for some good reasons:
-Only he can assess the violation and set the fine -Only he knows the exact circumstances and can tell the suspect what he did wrong (what? where? when?) -Only he is able to discuss the situation and possible reasons or excuses for violating the road laws with the suspect -He is responsible for his actions and takes responsibility when it comes to disputes (e.g. forum report, refund requests, etc) There is only one exception from this, the speeding fine, as the Insim system can provide objective and reliable evidence. And my personal opinion is that cops are not meant just to drive around and "collect" money, it's a bit more than that. |
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