[ Car modification topic in LFS ]
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2022-01-25, 16:45
Post: #11
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RE: [ Car modification topic in LFS ]
Solve the problem Invalid texture [texture name] - Colour type RGBA but A is not required
https://en.lfsmanual.net/wiki/LFS_Editor_FAQ his means that you have exported a texture that contains an alpha channel (32-bit) but you are trying to load it as a non-alpha texture (24-bit). If you do want to include an alpha channel, the texture name must end with the suffix _ALP. 24-bit (RGB) textures should be named like this: TextureName.png 32-bit (RGB+A) textures should be named like this: TextureName_ALP.png NOTE: In the current public version of LFS, the alpha channel (just like the R, G, B channels, it is a number on each pixel from 0 to 255) is only used for transparency (actually 'opacity' - higher alpha means less transparent). In fact alpha channels can be used for various purposes, for example in the development version of LFS it can be used to specify the reflectivity of each point on a texture page. |
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Messages In This Thread |
[ Car modification topic in LFS ] - S L A V R - 2021-11-01, 19:01
RE: [ Car modification topic in LFS ] - Kyle - 2021-11-02, 09:33
RE: [ Car modification topic in LFS ] - Tommer - 2021-11-02, 14:47
RE: [ Car modification topic in LFS ] - Ghutra - 2021-11-02, 23:17
RE: [ Car modification topic in LFS ] - Clas - 2021-11-05, 15:54
RE: [ Car modification topic in LFS ] - SIMOX - 2021-11-05, 17:16
RE: [ Car modification topic in LFS ] - Clas - 2021-11-05, 20:12
RE: [ Car modification topic in LFS ] - Tommer - 2021-11-07, 18:37
RE: [ Car modification topic in LFS ] - S L A V R - 2021-11-30, 00:03
RE: [ Car modification topic in LFS ] - S L A V R - 2021-11-29, 23:40
RE: [ Car modification topic in LFS ] - S L A V R - 2022-01-25 16:45
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