Trackday layout suggestion
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2022-12-11, 15:30
Post: #21
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RE: Trackday layout suggestion
(2022-12-11 15:25)Felipe Jardim Wrote:(2022-12-11 07:43)Ash Wrote: Problem with this is that you'll be restricting those who actually enjoy the Trackday variant from enjoying it to its full potential (i.e full with other players, giving a really immersive experience). Unfortunately this is one of those topics where there is no ideal outcome because not every single person will ever be satisfied. Hence, why we have the Track Rotation Schedule. Every single variant of our server offerings is available fairly and frequently for all players to enjoy. I really dislike Kyoto, its a terrible track for a 'City Driving' setup because people just go around and round in circles. But I don't make a fuss about it, because I understand it is very popular with other players. At the end of the day, its 7 days. I think this argument may be more valid if we had each variant on for a prolonged period of time... but its not. I don't want to sound rude, but I think people just need to suck it up and understand that what one person dislikes, doesn't mean every other person dislikes. |
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