Move for police
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2014-05-28, 12:20
Post: #3
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RE: Move for police!!
Sirens are used to display those with a !siren on in any direction within a certain distance (not too sure of it - 300m possibly?). So if you have sirens at your 10 o' clock (in terms of bearing) you're unlikely to have police behind you, unless of course there is another chase, or a cop responding to a backup or whatever. What I am saying is, the only way this could be overseen is by checking if the arrows on the siren are pointing downwards, meaning the chase is behind you, which means that you are to move for the police, as you suggested.
I think it's a bit long-winded in my opinion. Don't get me wrong, people not moving for chases is a pain. I think something that has been suggested before would be more effective, and that is an /rcm message to be displayed if a police sends through a !move bind to the respective player. |
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« Next Oldest | Next Newest »
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Messages In This Thread |
Move for police - Carl - 2014-05-28, 12:02
RE: Move for police!! - Warped - 2014-05-28, 12:03
RE: Move for police!! - Dan - 2014-05-28 12:20
RE: Move for police!! - fWANKy - 2014-05-28, 12:29
RE: Move for police!! - Edwin - 2014-05-28, 20:49
RE: Move for police!! - RedJohn - 2014-05-28, 20:52
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