Number of outrun cops
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2015-08-10, 21:26
(This post was last modified: 2015-08-10 21:27 by Val.)
Post: #1
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Number of outrun cops
Hi,
I just thought that would be cool to know how many cops have lost the suspect when it comes to the end of a pursuit. (busted/escaped) "Time - KM travalled - *the idea here*" like "10:00 - 30.0 KM - 4 COPS" |
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2015-08-10, 22:13
Post: #2
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RE: Number of outrun cops
Good idea, obviously not a priority at the moment though.
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2015-08-11, 08:21
(This post was last modified: 2015-08-11 08:22 by Olli.)
Post: #3
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RE: Number of outrun cops
Should it rather be the altogether amount of COPs trying to catch you? That way the number wouldn't end up being zero most of the time. Or, should the number just appear if you've actually escaped from an officer?
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2015-08-11, 08:40
Post: #4
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RE: Number of outrun cops
Yes, there're two options
- Number of escaped cops - Number of needed cops (cops in chase + cops lost) |
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2015-08-11, 15:37
(This post was last modified: 2015-08-11 16:09 by Val.)
Post: #5
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RE: Number of outrun cops
Both ? "10:00 - 30.0 KM - 2 Cops (+2)" (Number of cops at the busting sequence + escaped cops)
And if the suspect escaped, it would just a number of escaped cops. What Frozen said |
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2015-08-11, 15:45
Post: #6
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RE: Number of outrun cops
That might be the best option.
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2015-08-11, 16:35
Post: #7
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RE: Number of outrun cops
Not bad idea at all
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2015-08-12, 17:33
Post: #8
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RE: Number of outrun cops
As BP said, not a priority but definitely something to keep in mind to better the InSim.
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